view engine/core/video/animation.h @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_VIDEO_ANIMATION_H
#define FIFE_VIDEO_ANIMATION_H

// Standard C++ library includes
#include <cassert>
#include <map>
#include <vector>

// Platform specific includes
#include "util/base/fife_stdint.h"

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/resourceclass.h"
#include "util/resource/resource_ptr.h"

namespace FIFE {

	class Image;

	/** Animation.
	 *
	 * A container of Images describing an animation. Animation itself does 
	 * not take care of animating the images. Instead it contains images
	 * having associated timestamps. It is the responsibility of the 
	 * animation user to query frames based on current timestamp and show
	 * returned images on screen.
	 */
	class Animation : public ResourceClass {
	public:
		/** Constructor.
		 */ 
		explicit Animation();

		/** Destructor. Decreases the reference count of all referred images.
		 */
		~Animation();

		/** Adds new frame into animation
		 * Frames must be added starting from first frame. Increases the reference
		 * count of the given image.
		 * @param image Pointer to Image. Does not transfer the ownership
		 * @param duration Duration for given frame in the animation
		 */
		void addFrame(ResourcePtr image, unsigned int duration);

		/** Get the frame index that matches given timestamp. In case there is no exact match,
		 * correct frame is calculated. E.g. if there are frames for timestamps 50 and 100
		 * and frame for 75 is asked, frame associated with value 50 is given back.
		 * In case the timestamp is past the sequence, negative value is returned
		 * @see addFrame
		 */
		int getFrameIndex(unsigned int timestamp);

		/** Gets the frame that matches the given index. If no matches found, returns NULL
		 */
		Image* getFrame(int index);

		/** Gets the frame that matches the given timestamp.
		 */
		Image* getFrameByTimestamp(unsigned int timestamp);

		/** Gets the frame duration for given (indexed) frame. Returns negative value in case
		 * of incorrect index
		 */
		int getFrameDuration(int index) const;

		/** Get the number of frames
		 */
		unsigned int getNumFrames() const;

		/** Sets the action frame. Action frame is the frame when the related
		 * action actually happens. E.g. in case of punch animation, action frame is
		 * the frame when punch hits the target. In case there is no associated
		 * action frame, value is negative
		 * @param num index of the action frame.
		 */
		void setActionFrame(int num) { m_action_frame = num; }

		/** Gets the action frame.
		 * @see setActionFrame
		 */
		int getActionFrame() const { return m_action_frame; }

		/** Animation direction tells how this animation is associated
		 * with movement when played starting from frame 0
		 * E.g. in walking animation there should be direction assigned so
		 * that engine can choose the correct animation when characters are
		 * moved around the map area
		 * @param direction direction to set
		 */
		void setDirection(unsigned int direction);

		/** Gets the animation direction
		 * @see setDirection
		 * @return direction for this animation
		 */
		unsigned int getDirection() const { return m_direction; }

		/** Gets the total duration for the whole animation
		 */
		unsigned int getDuration() const { return m_animation_endtime; }

	private:
		/** Contains information about one animation frame (duration + frame index + frame pointer)
		 */
		struct FrameInfo {
			unsigned int index;
			unsigned int duration;
			ResourcePtr image;
		};

		/** Checks for animation frame index overflows
		 */
		bool isValidIndex(int index) const;

		// Map of timestamp + associated frame
		std::map<unsigned int, FrameInfo> m_framemap;
		// vector of frames for fast indexed access
		std::vector<FrameInfo> m_frames;
		// Action frame of the Animation.
		int m_action_frame;
		// time when animation ends (zero based)
		int m_animation_endtime;
		// Direction for this animation
		unsigned int m_direction;

	};
}

#endif
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