Mercurial > fife-parpg
view engine/core/model/structures/map.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 69ef061db940 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <string> // 3rd party library includes #include <boost/lexical_cast.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/structures/purge.h" #include "util/structures/rect.h" #include "view/camera.h" #include "view/rendererbase.h" #include "video/renderbackend.h" #include "video/imagepool.h" #include "video/animationpool.h" #include "map.h" #include "layer.h" namespace FIFE { Map::Map(const std::string& identifier, RenderBackend* renderBackend, const std::vector<RendererBase*>& renderers, ImagePool* imagePool, AnimationPool* animPool, TimeProvider* tp_master): m_id(identifier), m_timeprovider(tp_master), m_changelisteners(), m_changedlayers(), m_renderbackend(renderBackend), m_imagepool(imagePool), m_animpool(animPool), m_renderers(renderers), m_changed(false){ } Map::~Map() { // remove all cameras std::vector<Camera*>::iterator iter = m_cameras.begin(); for ( ; iter != m_cameras.end(); ++iter) { delete *iter; } m_cameras.clear(); deleteLayers(); } Layer* Map::getLayer(const std::string& id) { std::list<Layer*>::const_iterator it = m_layers.begin(); for(; it != m_layers.end(); ++it) { if((*it)->getId() == id) return *it; } throw NotFound(id); } uint32_t Map::getNumLayers() const { return m_layers.size(); } Layer* Map::createLayer(const std::string& identifier, CellGrid* grid) { std::list<Layer*>::const_iterator it = m_layers.begin(); for(; it != m_layers.end(); ++it) { if(identifier == (*it)->getId()) throw NameClash(identifier); } Layer* layer = new Layer(identifier, this, grid); m_layers.push_back(layer); m_changed = true; std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onLayerCreate(this, layer); ++i; } return layer; } void Map::deleteLayer(Layer* layer) { std::list<Layer*>::iterator it = m_layers.begin(); for(; it != m_layers.end(); ++it) { if((*it) == layer) { std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onLayerDelete(this, layer); ++i; } delete layer; m_layers.erase(it); return ; } } m_changed = true; } void Map::deleteLayers() { std::list<Layer*>::iterator it = m_layers.begin(); for(; it != m_layers.end(); ++it) { std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onLayerDelete(this, *it); ++i; } } purge(m_layers); m_layers.clear(); } bool Map::update() { m_changedlayers.clear(); std::list<Layer*>::iterator it = m_layers.begin(); for(; it != m_layers.end(); ++it) { if ((*it)->update()) { m_changedlayers.push_back(*it); } } if (!m_changedlayers.empty()) { std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { (*i)->onMapChanged(this, m_changedlayers); ++i; } } // loop over cameras and update if enabled std::vector<Camera*>::iterator camIter = m_cameras.begin(); for ( ; camIter != m_cameras.end(); ++camIter) { if ((*camIter)->isEnabled()) { (*camIter)->update(); (*camIter)->render(); } } bool retval = m_changed; m_changed = false; return retval; } void Map::addChangeListener(MapChangeListener* listener) { m_changelisteners.push_back(listener); } void Map::removeChangeListener(MapChangeListener* listener) { std::vector<MapChangeListener*>::iterator i = m_changelisteners.begin(); while (i != m_changelisteners.end()) { if ((*i) == listener) { m_changelisteners.erase(i); return; } ++i; } } Camera* Map::addCamera(const std::string &id, Layer *layer, const Rect& viewport) { if (layer == NULL) { throw NotSupported("Must have valid layer for camera"); } if (getCamera(id)) { std::string errorStr = "Camera: " + id + " already exists"; throw NameClash(errorStr); } // create new camera and add to list of cameras Camera* camera = new Camera(id, layer, viewport, m_renderbackend, m_imagepool, m_animpool); m_cameras.push_back(camera); std::vector<RendererBase*>::iterator iter = m_renderers.begin(); for ( ; iter != m_renderers.end(); ++iter) { camera->addRenderer((*iter)->clone()); } return camera; } void Map::removeCamera(const std::string &id) { std::vector<Camera*>::iterator iter = m_cameras.begin(); for ( ; iter != m_cameras.end(); ++iter) { if ((*iter)->getId() == id) { // camera has been found delete it delete *iter; // now remove it from the vector // note this invalidates iterators, but we do not need // to worry about it in this case since we are done m_cameras.erase(iter); break; } } } Camera* Map::getCamera(const std::string &id) { std::vector<Camera*>::iterator iter = m_cameras.begin(); for ( ; iter != m_cameras.end(); ++iter) { if ((*iter)->getId() == id) { return *iter; } } return NULL; } std::vector<Camera*>& Map::getCameras() { return m_cameras; } } //FIFE