view demos/rpg/scripts/rpg.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 46258f467c8c
children
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import sys, os, re, math, random, shutil, time
from datetime import datetime

from fife import fife
from fife.extensions import *
from scripts.gamecontroller import GameController
from fife.extensions.basicapplication import ApplicationBase
from fife.extensions import pychan
from fife.extensions.pychan import widgets
from fife.extensions.fife_utils import getUserDataDirectory

class KeyFilter(fife.IKeyFilter):
	"""
	This is the implementation of the fife.IKeyFilter class.
	
	Prevents any filtered keys from being consumed by guichan.
	"""
	def __init__(self, keys):
		fife.IKeyFilter.__init__(self)
		self._keys = keys

	def isFiltered(self, event):
		return event.getKey().getValue() in self._keys

class ApplicationListener(fife.IKeyListener, fife.ICommandListener, fife.ConsoleExecuter):
	"""
	Listens for window commands, console commands and keyboard input.
	
	Does not process game related input.	
	"""
	def __init__(self, engine, gamecontroller):
		"""
		Initializes all listeners and registers itself with the eventmanager.
		"""
		self._engine = engine
		self._gamecontroller = gamecontroller
		self._eventmanager = self._engine.getEventManager()
		
		fife.IKeyListener.__init__(self)
		self._eventmanager.addKeyListener(self)
		
		fife.ICommandListener.__init__(self)
		self._eventmanager.addCommandListener(self)
		
		fife.ConsoleExecuter.__init__(self)
		self._engine.getGuiManager().getConsole().setConsoleExecuter(self)
		
		keyfilter = KeyFilter([fife.Key.ESCAPE, fife.Key.BACKQUOTE, fife.Key.PRINT_SCREEN])
		keyfilter.__disown__()		
		
		self._eventmanager.setKeyFilter(keyfilter)
		
		self.quit = False

	def keyPressed(self, event):
		"""
		Processes any non game related keyboar input.
		"""
		if event.isConsumed():
			return

		keyval = event.getKey().getValue()
		keystr = event.getKey().getAsString().lower()
		
		if keyval == fife.Key.ESCAPE:
			self.quit = True
			event.consume()
		elif keyval == fife.Key.BACKQUOTE:
			self._engine.getGuiManager().getConsole().toggleShowHide()
			event.consume()
		elif keyval == fife.Key.PRINT_SCREEN:
			self._engine.getRenderBackend().captureScreen(time.strftime("%Y%m%d_%H%M%S", time.localtime()) + ".png")
			event.consume()

	def keyReleased(self, event):
		pass

	def onCommand(self, command):
		self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
		if self.quit:
			command.consume()

	def onConsoleCommand(self, command):
		result = ""
		
		args = command.split(" ")
		cmd = []
		for arg in args:
			arg = arg.strip()
			if arg != "":
				cmd.append(arg)		
		
		if cmd[0].lower() in ('quit', 'exit'):
			self.quit = True
			result = 'quitting'
		elif cmd[0].lower() in ( 'help' ):
			helptextfile = self._gamecontroller.settings.get("RPG", "HelpText", "misc/help.txt")
			self._engine.getGuiManager().getConsole().println( open( helptextfile, 'r' ).read() )
			result = "--OK--"
		elif cmd[0].lower() in ( 'eval' ):
			try:
				result = str(eval(command.lstrip(cmd[0])))
			except:
				result = "Invalid eval statement..."
		else:
			result = self._gamecontroller.onConsoleCommand(command)
			
		if not result:
			result = 'Command Not Found...'
		
		return result
		
	def onToolsClick(self):
		print "No tools set up yet"

class RPGApplication(ApplicationBase):
	"""
	The main application.  It inherits fife.extensions.ApplicationBase.
	
	Implements ApplicationBase._pump().
	"""
	def __init__(self, TDS):
		super(RPGApplication,self).__init__(TDS)
		self._settings = TDS
		
		self._gamecontroller = GameController(self, self.engine, self._settings)

	def createListener(self):
		"""
		@note: This function had to be overloaded otherwise the default
		listener would have been created.
		"""
		self._listener = ApplicationListener(self.engine, self._gamecontroller)
		return self._listener
		
	def requestQuit(self):
		"""
		Sends the quit command to the application's listener.  We could set
		self.quitRequested to true also but this is a good example on how
		to build and dispatch a fife.Command.
		"""
		cmd = fife.Command()
		cmd.setSource(None)
		cmd.setCommandType(fife.CMD_QUIT_GAME)
		self.engine.getEventManager().dispatchCommand(cmd)

	def _pump(self):
		if self._listener.quit:
			self._gamecontroller.endGame()
			self.quit()
		else:
			self._gamecontroller.pump()
			
			
	def _getLogManager(self):
		return self._log
		
	logger = property(_getLogManager)