view demos/rpg/scripts/quests/basequest.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 69d50e751c9a
children
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import sys, os, re, math, random, shutil, time
from datetime import datetime

from fife import fife

QuestTypes = {'DEFAULT':0,
		   'RETURN_ITEM':1}

class Quest(object):
	def __init__(self, ownerid, questid, questtitle, questtext):
		self._ownerid = ownerid
		self._questid = questid
		self._name = questtitle
		self._text = questtext
		self._complete_dialog = "That everything I need.  Thank you!"
		self._incomplete_dialog = "Come back when you have all the items I requested!"
		
	def __eq__(self, other):
		return self._questid == other.id
		
	def checkQuestCompleted(self, actor):
		pass

	def _getOwnerID(self):
		return self._ownerid
	
	def _getName(self):
		return self._name
		
	def _setName(self, questtitle):
		self._name = questtitle
		
	def _getText(self):
		return self._text
		
	def _setText(self, questtext):
		self._text = questtext

	def _getID(self):
		return self._questid
		
	ownerid = property(_getOwnerID)
	name = property(_getName, _setName)
	text = property(_getText, _setText)
	id = property(_getID)

class ReturnItemQuest(Quest):
	def __init__(self, ownerid, questid, questtitle, questtext):
		super(ReturnItemQuest, self).__init__(ownerid, questid, questtitle, questtext)

		self._requireditems = []
		self._requiredgold = 0
		
	def addRequiredItem(self, itemid):
		self._requireditems.append(itemid)
		
	def addRequiredGold(self, goldcount):
		self._requiredgold += goldcount
		
	def checkQuestCompleted(self, actor):
		completed = False
		
		if self._requiredgold > 0:
			if actor.gold >= self._requiredgold:
				completed = True
				
		for item in self._requireditems:
			if item in actor.inventory:
				completed = True
				
		return completed
	
	def _getRequiredGold(self):
		return self._requiredgold
	
	def _getRequiredItems(self):
		return self._requireditems
	
	requiredgold = property(_getRequiredGold)
	requireditems = property(_getRequiredItems)