view demos/rpg/scripts/guicontroller.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 69d50e751c9a
children
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import sys, os, re, math, random, shutil

from fife import fife
from fife.extensions import pychan
from fife.extensions.pychan import widgets

class Window(object):
	def __init__(self, gamecontroller):
		self._guicontroller = gamecontroller.guicontroller
		self._gamecontroller = gamecontroller
		self._settings = gamecontroller.settings
		
		self._widget = None
		
	def _getWidget(self):
		return self._widget
		
	widget = property(_getWidget)

class MainMenu(Window):
	def __init__(self, gamecontroller):
		super(MainMenu, self).__init__(gamecontroller)
		self._widget = pychan.loadXML('gui/mainmenu.xml')

		self._newgame = self._widget.findChild(name="new_game")
		self._credits = self._widget.findChild(name="credits")
		self._quit = self._widget.findChild(name="quit")
		
		self._widget.position = (0,0)

		eventMap = {
			'new_game': self._gamecontroller.newGame,
			'settings': self._settings.onOptionsPress,
			'credits': self._guicontroller.showCredits,
			'quit': self._gamecontroller.quit,
		}

		self._widget.mapEvents(eventMap)
	
class Credits(Window):
	def __init__(self, gamecontroller):
		super(Credits, self).__init__(gamecontroller)
		self._widget = pychan.loadXML('gui/credits.xml')

		eventMap = {
			'close': self._guicontroller.hideCredits,
		}

		self._widget.mapEvents(eventMap)
	
class QuestDialog(Window):
	def __init__(self, guicontroller, questgiver):
		super(QuestDialog, self).__init__(guicontroller)
		self._widget = pychan.loadXML('gui/quest.xml')
		self._questgiver = questgiver
		self._quest = questgiver.getNextQuest()
		
		self._questname = self._widget.findChild(name="questname")
		self._questname.text = unicode(self._quest.name)
		
		self._questtext = self._widget.findChild(name="questtext")
		self._questtext.text = unicode(self._quest.text)

		eventMap = {
			'accept': self.questAccepted,
			'decline': self._widget.hide,
		}
		
		self._widget.mapEvents(eventMap)
		
	def questAccepted(self):
		self._guicontroller._gamecontroller.logger.log_debug("Quest [" + self._quest.name + "] has been accepted")
		self._questgiver.activateQuest(self._quest)
		self._widget.hide()
	
class GUIController(object):
	def __init__(self, gamecontroller):
		self._gamecontroller = gamecontroller
		self._engine = gamecontroller.engine
		self._settings = gamecontroller.settings
		
		self._mainmenu = None
		self._credits = None
	
	def showMainMenu(self):
		if self._mainmenu:
			self._mainmenu.widget.show()
		else:
			#load and show the main menu
			self._mainmenu = MainMenu(self._gamecontroller)
			self._mainmenu.widget.show()
		
	def hideMainMenu(self):
		if self._mainmenu:
			self._mainmenu.widget.hide()
			self._mainmenu = None
			
	def showCredits(self):
		if self._credits:
			self._credits.widget.show()
		else:
			self._credits = Credits(self._gamecontroller)
			self._credits.widget.show()
		
	def hideCredits(self):
		if self._credits:
			self._credits.widget.hide()
			self._credits = None
			
	def showQuestDialog(self, questgiver):
		questdlg = QuestDialog(self._gamecontroller, questgiver)
		questdlg.widget.show()