view demos/pychan_demo/poc_gui_animation.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 8c9cdcc9bc4f
children
line wrap: on
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# -*- coding: utf-8 -*-
# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

""" proof-of-concept pychan demo app to test gui animations """

from pychan_demo import PyChanExample
from fife.extensions import pychan

from fife.extensions.pychan.tools import callbackWithArguments as cbwa
from fife.extensions.fife_timer import Timer

import time
import random

ACTION_MOVE = 1
ACTION_RESIZE = 2
ACTION_COLOR = 3
ACTIONS = [ACTION_MOVE, ACTION_RESIZE, ACTION_COLOR]

DEFAULT_DELAY = 10

class PocAnimations(PyChanExample):
	""" a small app (^^) to show how gui animations ~could~ be
		made by using B{fife.TimeEvent}s	
	"""
	def __init__(self):
		super(PocAnimations,self).__init__('gui/poc_guianimation.xml')
		
		self._move_timer = None
		self._resize_timer = None
		self._color_timer = None
		
	def start(self):
		""" 
		load XML file and setup callbacks
		"""
		self.widget = pychan.loadXML(self.xmlFile)
		
		self.widget.mapEvents({
			'closeButton'	:	self.stop,
			
			'example_move'	:	cbwa(self._start_anim, type=ACTION_MOVE),
			'example_color'	:	cbwa(self._start_anim, type=ACTION_COLOR),
			'example_resize':	cbwa(self._start_anim, type=ACTION_RESIZE),
			'example_all'	: 	self._anim_all,			
			'delay'			:	self._set_delay_display,
		})
		
		self.move_example_widget = self.widget.findChild(name="move")
		self.mew = self.move_example_widget

		self.resize_example_widget = self.widget.findChild(name="resize")
		self.rew = self.resize_example_widget		

		self.color_example_widget = self.widget.findChild(name="color")
		self.cew = self.color_example_widget
		
		self.delay_slider = self.widget.findChild(name="delay")
		self.delay_slider.setValue(float(DEFAULT_DELAY))
		
		self.delay_display = self.widget.findChild(name="delay_label")
		self.delay_display.text = unicode(str(DEFAULT_DELAY))
		
		self.little_matrix = []
		for x in range(1,4):
			for y in range(1,4):
				name = "color_%s_%s" % (x, y)
				widget = self.widget.findChild(name=name)
				self.little_matrix.append(widget)
		
		self.widget.adaptLayout(True)
		self.widget.show()
		
	def _set_delay_display(self):
		""" set delay display according to slider value """
		value = self.delay_slider.getValue()
		self.delay_display.text = unicode(str(int(value)))		
		
	def _anim_all(self):
		""" fire all animations """
		for action in ACTIONS:
			self._start_anim(type=action)
		
	def _start_anim(self, type=None):
		""" start the animation of the given type """
		self._reset_anim(type)
		kwargs = {
			'delay' : int(self.delay_slider.getValue()),
			'callback' : None,
			'repeat' : 0,
		}
		if type == ACTION_MOVE:
			kwargs['callback'] = self._move
			self._move_timer = Timer(**kwargs)
			self._move_timer.start()
		elif type == ACTION_RESIZE:
			kwargs['callback'] = self._resize
			self._resize_timer = Timer(**kwargs)
			self._resize_timer.start()
		elif type == ACTION_COLOR:
			kwargs['callback'] = self._color
			self._color_timer = Timer(**kwargs)
			self._color_timer.start()
			
	def _reset_anim(self, type=None):
		""" undo changes made by the animation (but leave alone disco matrix ^^) """
		if type == ACTION_MOVE:
			if self._move_timer:
				self._move_timer.stop()
			self.mew.position = 0, 0
		elif type == ACTION_RESIZE:
			if self._resize_timer:
				self._resize_timer.stop()
			SIZE = 100, 100
			self.rew.size = SIZE
			self.rew.min_size = SIZE
			self.rew.max_size = SIZE
			self.widget.findChild(name="resize_wrapper").adaptLayout()
		elif type == ACTION_COLOR:
			if self._color_timer:
				self._color_timer.stop()
			COLOR = 255, 255, 255, 100
			self.cew.base_color = COLOR
							
	def _move(self):
		""" move the mew widget """
		position = list(self.mew.position)
		if position[0] < 100:
			position[0] += 1
			self.mew.position = position
		else:
			self._reset_anim(ACTION_MOVE)	
		
	def _resize(self):
		""" resize the rew widget """
		size = list(self.rew.size)
		if size[0] > 0:
			size[0] -= 1
			size[1] -= 1
			self.rew.size = size
			self.rew.min_size = size
			self.rew.max_size = size
		else:
			self._reset_anim(ACTION_RESIZE)
			
	def _color(self):
		""" tint the cew widgets """
		color = self.cew.base_color
		red = color.r
		if red > 1:
			red -= 1
			self.cew.base_color = (red, 255, 255, 100)

			# disco!
			for widget in self.little_matrix:
				color = tuple(random.randint(1,255) for i in range(1,5))
				widget.background_color = color
		else:
			self._reset_anim(ACTION_COLOR)