Mercurial > fife-parpg
view engine/core/pathfinder/heuristic.cpp @ 392:fa77b6927d3d
More complete changelog for 0.3.0 release
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 24 Jan 2010 16:07:10 +0000 |
parents | 64738befdf3b |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include "util/math/fife_math.h" // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "heuristic.h" namespace FIFE { Heuristic* Heuristic::getHeuristic(const std::string& cellgridType) { if(cellgridType == "square") { return SquareGridHeuristic::instance(); } if(cellgridType == "hexagonal") { return HexGridHeuristic::instance(); } return 0; } SquareGridHeuristic::SquareGridHeuristic(void) { } SquareGridHeuristic::~SquareGridHeuristic(void) { } float SquareGridHeuristic::calculate(const ModelCoordinate& current, const ModelCoordinate& dest) { return (float)(ABS(dest.x - current.x) + ABS(dest.y - current.y)); } HexGridHeuristic::HexGridHeuristic(void) { } HexGridHeuristic::~HexGridHeuristic(void) { } float HexGridHeuristic::calculate(const ModelCoordinate& current, const ModelCoordinate& dest) { float cost = (float)(((dest.x - current.x) * (dest.x - current.x)) + ((dest.y - current.y) * (dest.y - current.y)) + ((dest.x - current.x) * (dest.y - current.y))); return cost; } }