view engine/core/audio/soundclip.h @ 392:fa77b6927d3d

More complete changelog for 0.3.0 release
author cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 24 Jan 2010 16:07:10 +0000
parents 64738befdf3b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/
 
#ifndef FIFE_SOUNDCLIP_H_
#define FIFE_SOUNDCLIP_H_

// Standard C++ library includes
#include <vector>

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/resourceclass.h"

#include "sounddecoder.h"

namespace FIFE {
	
	/** Different types of audio-file positions
	 */
	enum SoundPositionType {
		SD_SAMPLE_POS,
		SD_TIME_POS,
		SD_BYTE_POS
	};
	
	struct SoundBufferEntry {
		ALuint buffers[BUFFER_NUM];
		unsigned int usedbufs;
		unsigned long deccursor;
	};
	
	/**  Class to handle the buffers of an audio file
	 */
	class SoundClip : public ResourceClass {
	public:
	   
	   SoundClip(SoundDecoder* decptr, bool deletedecoder = true);
	
		~SoundClip();
		
		/** Does this SoundClip require a streaming mechanism?
		 * 
		 * @return Returns true if streaming is required, false if not.
		 */
		bool isStream() const {
			return m_isstream;
		}
		
		/** Returns the number of buffers used by the SoundClip
		 * (only for non-streaming sound clips)
		 *
		 * @return Returns the number of buffers.
		 */
		unsigned int countBuffers() const {
			return m_buffervec.at(0)->usedbufs;
		}
		
		/** Returns the array of buffers for queuing
		 *
		 */
		ALuint* getBuffers(unsigned int streamid = 0) const {
			return m_buffervec.at(streamid)->buffers;
		}
		
		/** Starts streaming the soundclip
		 * @return Returns the streamid
		 */
		unsigned int beginStreaming();
		
		/** Fills the streaming-buffers with initial data
		 *
		 * @param streamid The stream ID
		 */
		void acquireStream(unsigned int streamid);
		
		/** Sets the stream position
		 * @return True if position is invalid (EOF has been reached)
		 */
		bool setStreamPos(unsigned int streamid, SoundPositionType type, float value);
		
		/** Gets the stream position
		 */
		float getStreamPos(unsigned int streamid, SoundPositionType type) const;
		
		/** Refill a processed buffer with new data
		 * 
		 *  @return True if file was EOF
		 *  @param streamid The stream ID
		 */
		bool getStream(unsigned int streamid, ALuint buffer);
		
		/** Quits Streaming
		 */
		void quitStreaming(unsigned int streamid);
		
		//void addRef() {
		//	m_refcount++;
		//}
		//void decRef() {
		//	m_refcount--;
		//}
	//	unsigned int getRefCount() {
	//		return m_refcount;
	//	}
		
		/** Returns the attached decoder
		 */
		SoundDecoder* getDecoder() const {
			return m_decoder;
		}
		
	private:
		//unsigned int 		m_refcount;			// Reference count of that soundclip
		bool						m_isstream; 		// is stream?
		SoundDecoder*		m_decoder;			// attached decoder
		bool						m_deletedecoder;	// when loadFromDecoder-method is used, decoder shouldn't be deleted
		std::vector<SoundBufferEntry*> m_buffervec;
	};
}

#endif