view engine/core/view/renderitem.h @ 548:f45e3e2995e0

* Corrected the h,w calculation for zooming in layercache.cpp. * Fixed the bug, that x,y camera position result in an screen offset. fixes[ticket:462] Note: chewie was right, the ExactModellCoordinate object for camera creating is useless(always 0,0,0). I'm believe that we can remove it from the camera constructor but that would mean an api change.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 11 Jun 2010 21:10:40 +0000
parents 16c2b3ee59ce
children 716fbe02140a
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_VIEW_RENDERITEM_H
#define FIFE_VIEW_RENDERITEM_H

// Standard C++ library includes
#include <vector>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder

#include "visual.h"

namespace FIFE {

	class Instance;

	class RenderItem {
		public:
			RenderItem();

			Instance* instance;

			/** Returns closest matching static image for given angle
			* @return id for static image
			* @see ObjectVisual::getStaticImageIndexByAngle
			*/
			int getStaticImageIndexByAngle(unsigned int angle, Instance* instance);
		
			// point where instance was drawn during the previous render
			DoublePoint3D screenpoint;
			
			// dimensions of this visual on the virtual screen
			Rect bbox;

			// dimensions of this visual during the previous render
			Rect dimensions;
			
			// image used during previous render
			Image* image;
			
			// current facing angle
			int facing_angle;
		private:
			int m_cached_static_img_id;
			int m_cached_static_img_angle;
	};

	typedef std::vector<RenderItem*> RenderList;
}

#endif