Mercurial > fife-parpg
view engine/core/video/sdl/renderbackendsdl.cpp @ 548:f45e3e2995e0
* Corrected the h,w calculation for zooming in layercache.cpp.
* Fixed the bug, that x,y camera position result in an screen offset. fixes[ticket:462]
Note: chewie was right, the ExactModellCoordinate object for camera creating is useless(always 0,0,0). I'm believe that we can remove it from the camera constructor but that would mean an api change.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 11 Jun 2010 21:10:40 +0000 |
parents | ad1f09d954f9 |
children | b2feacaed53c |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "renderbackendsdl.h" #include "sdlimage.h" #include "SDL_image.h" namespace FIFE { static Logger _log(LM_VIDEO); RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) { } RenderBackendSDL::~RenderBackendSDL() { deinit(); } const std::string& RenderBackendSDL::getName() const { static std::string backend_name = "SDL"; return backend_name; } void RenderBackendSDL::init() { if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) throw SDLException(SDL_GetError()); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack } Image* RenderBackendSDL::createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fs, const std::string& title, const std::string& icon) { Uint32 flags = 0; if (fs) { flags |= SDL_FULLSCREEN; } if(icon != "") { SDL_Surface *img = IMG_Load(icon.c_str()); if(img != NULL) { SDL_WM_SetIcon(img, 0); } } SDL_Surface* screen = NULL; if( 0 == bitsPerPixel ) { /// autodetect best mode unsigned char possibleBitsPerPixel[] = {16, 24, 32, 0}; int i = 0; while( true ) { bitsPerPixel = possibleBitsPerPixel[i]; if( !bitsPerPixel ) { // Last try, sometimes VideoModeOK seems to lie. // Try bpp=0 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); if( !screen ) { throw SDLException("Videomode not available"); } break; } bitsPerPixel = SDL_VideoModeOK(width, height, bitsPerPixel, flags); if ( bitsPerPixel ) { screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); if( screen ) { break; } } ++i; } } else { if ( !SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) { throw SDLException("Videomode not available"); } screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags); } FL_LOG(_log, LMsg("RenderBackendSDL") << "Videomode " << width << "x" << height << " at " << int(screen->format->BitsPerPixel) << " bpp"); SDL_WM_SetCaption(title.c_str(), NULL); if (!screen) { throw SDLException(SDL_GetError()); } m_screen = new SDLImage(screen); return m_screen; } void RenderBackendSDL::startFrame() { SDL_FillRect(m_screen->getSurface(), 0, 0x00); } void RenderBackendSDL::endFrame() { SDL_Flip(m_screen->getSurface()); } Image* RenderBackendSDL::createImage(SDL_Surface* surface) { return new SDLImage(surface); } Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) { return new SDLImage(data, width, height); } bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b) { return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b); } void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b) { static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b); } void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b) { static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b); } void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b){ static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b); } }//FIFE