view engine/core/view/view.cpp @ 407:f27880d4c08c

Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation. Added camera rotation to the angle calculation for selecting the correct image by angles. Added a call to setRotation() to make sure that instance rotation is valid.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 29 Jan 2010 21:03:51 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <iostream>
#include <algorithm>
#include <set>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "video/imagepool.h"
#include "video/animationpool.h"

#include "util/log/logger.h"
#include "model/structures/location.h"

#include "camera.h"
#include "view.h"

namespace FIFE {
	static Logger _log(LM_VIEWVIEW);
	
	View::View(RenderBackend* renderbackend, ImagePool* ipool, AnimationPool* apool):
		m_cameras(),
		m_renderbackend(renderbackend),
		m_ipool(ipool),
		m_apool(apool),
		m_renderers() {
	}

	View::~View() {
		clearCameras();
		std::map<std::string, RendererBase*>::iterator r_it = m_renderers.begin();
		for(; r_it != m_renderers.end(); ++r_it) {
			delete r_it->second;
		}
		m_renderers.clear();
	}

	void View::clearCameras() {
		std::vector<Camera*>::iterator cam_it = m_cameras.begin();
		for(; cam_it != m_cameras.end(); ++cam_it) {
			delete *cam_it;
		}
		m_cameras.clear();
	}


	Camera* View::addCamera(const std::string& id, Layer *layer, Rect viewport, ExactModelCoordinate emc) {
		if (getCamera(id)) {
			throw NameClash("Duplicate camera id registered.");
		}
		Camera* cam = new Camera(id, layer, viewport, emc, m_renderbackend, m_ipool, m_apool);
		m_cameras.push_back(cam);
		
		std::map<std::string, RendererBase*>::iterator r_it = m_renderers.begin();
		for(; r_it != m_renderers.end(); ++r_it) {
			cam->addRenderer(r_it->second->clone());
		}
		return cam;
	}

	Camera* View::getCamera(const std::string& id) {
		std::vector<Camera*>::iterator it = m_cameras.begin();
		for (; it != m_cameras.end(); ++it) {
			if ((*it)->getId() == id)
				return *it;
		}
		return NULL;
	}

	void View::removeCamera(Camera* camera) {
		std::vector<Camera*>::iterator it = std::find(m_cameras.begin(), m_cameras.end(), camera);
		if (it != m_cameras.end()) {
			m_cameras.erase(it);
		}
	}

	void View::resetRenderers() {
		std::vector<Camera*>::iterator it = m_cameras.begin();
		while (it != m_cameras.end()) {
			(*it)->resetRenderers();
			++it;
		}
	}
	
	void View::update() {
		FL_DBG(_log, "In View::update");

		// update each camera
		std::vector<Camera*>::iterator cam_it = m_cameras.begin();
		for (; cam_it != m_cameras.end(); ++cam_it) {
			Camera* cam = *cam_it;
			if (!cam->isEnabled()) {
				continue;
			}
			cam->update();
			cam->render();
		}
	}
	
	void View::addRenderer(RendererBase* renderer) {
		m_renderers[renderer->getName()] = renderer;
	}
}