view engine/core/view/renderers/quadtreerenderer.cpp @ 407:f27880d4c08c

Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation. Added camera rotation to the angle calculation for selecting the correct image by angles. Added a call to setRotation() to make sure that instance rotation is valid.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 29 Jan 2010 21:03:51 +0000
parents 90005975cdbb
children 16c2b3ee59ce
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "util/math/fife_math.h"
#include "util/log/logger.h"
#include "model/metamodel/grids/cellgrid.h"
#include "model/structures/instance.h"
#include "model/structures/layer.h"
#include "model/structures/location.h"

#include "view/camera.h"
#include "quadtreerenderer.h"
#include "model/structures/instancetree.h"
#include "util/structures/quadtree.h"

///credit to phoku for his NodeDisplay example which the visitor code is adapted from ( he coded the quadtree after all )
namespace FIFE {
	static Logger _log(LM_VIEWVIEW);

	QuadTreeRenderer::QuadTreeRenderer(RenderBackend* renderbackend, int position):
		RendererBase(renderbackend, position) {
		setEnabled(false);
	}

 	QuadTreeRenderer::QuadTreeRenderer(const QuadTreeRenderer& old):
		RendererBase(old) {
		setEnabled(false);
	}

	RendererBase* QuadTreeRenderer::clone() {
		return new QuadTreeRenderer(*this);
	}

	QuadTreeRenderer::~QuadTreeRenderer() {	}
	RenderVisitor::RenderVisitor(RenderBackend * rb, Layer * layer, Camera *camera) {

		m_renderbackend = rb;
		m_layer = layer;
		m_camera = camera;
	}

	RenderVisitor::~RenderVisitor() {}

	template<typename T> bool RenderVisitor::visit(QuadNode<T,2>* node, int d) {

		if (d==0)
			visited = 0;

		int x = node->x();
		int y = node->y();
		int size = node->size();

		++visited;
		CellGrid *cg = m_layer->getCellGrid(); ///we have checked for null pointer in  quadtreerenderer::render().. no need to check again


		ExactModelCoordinate emc= cg->toMapCoordinates(ExactModelCoordinate( x,y) );//0.5 for each cell's half-width
		ScreenPoint scrpt1 =m_camera->toScreenCoordinates( emc );
		emc= cg->toMapCoordinates(ExactModelCoordinate( x,y+size) );// this size usage is wrong.. me thinks
		ScreenPoint scrpt2 =m_camera->toScreenCoordinates( emc );
		emc= cg->toMapCoordinates(ExactModelCoordinate( x+size,y) );
		ScreenPoint scrpt3 =m_camera->toScreenCoordinates( emc );
		emc= cg->toMapCoordinates(ExactModelCoordinate( x+size,y+size) );
		ScreenPoint scrpt4 =m_camera->toScreenCoordinates( emc );

		m_renderbackend->drawLine( Point(scrpt1.x,scrpt1.y) , Point(scrpt2.x,scrpt2.y), 255, 255, 255);
		m_renderbackend->drawLine(Point(scrpt1.x,scrpt1.y), Point(scrpt3.x,scrpt3.y), 255, 255, 255);
		m_renderbackend->drawLine(Point(scrpt3.x,scrpt3.y), Point(scrpt4.x,scrpt4.y), 255, 255, 255);
		m_renderbackend->drawLine(Point(scrpt2.x,scrpt2.y), Point(scrpt4.x,scrpt4.y), 255, 255, 255);

		return true;
	}


	void QuadTreeRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
		CellGrid* cg = layer->getCellGrid();
		if (!cg) {
			FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid");
			return;
		}
		InstanceTree * itree = layer->getInstanceTree();
		RenderVisitor VIPguess(m_renderbackend, layer,cam);
		itree->applyVisitor(VIPguess);
	}

}