Mercurial > fife-parpg
view engine/core/view/renderers/gridrenderer.cpp @ 407:f27880d4c08c
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
Added camera rotation to the angle calculation for selecting the correct image by angles.
Added a call to setRotation() to make sure that instance rotation is valid.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 29 Jan 2010 21:03:51 +0000 |
parents | 90005975cdbb |
children | 16c2b3ee59ce |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "model/metamodel/grids/cellgrid.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "gridrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); GridRenderer::GridRenderer(RenderBackend* renderbackend, int position): RendererBase(renderbackend, position) { setEnabled(false); } GridRenderer::GridRenderer(const GridRenderer& old): RendererBase(old) { setEnabled(false); } RendererBase* GridRenderer::clone() { return new GridRenderer(*this); } GridRenderer::~GridRenderer() { } void GridRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { CellGrid* cg = layer->getCellGrid(); if (!cg) { FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid"); return; } // // // //render elev_coord box // //draw front quad // // 1,1,1 // //1,-1,1 // //-1,-1,1 // //-1,1,1 Point a,b,c,d; ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); Point coptt1(copt1.x,copt1.y); Point coptt2(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); a = coptt1; copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); b = coptt1; copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); c = coptt1; copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20); d = coptt1; m_renderbackend->drawQuad(a,b,c,d,15, 15, 200); // // // //draw back quad copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); Rect cv = cam->getViewPort(); std::vector<Instance*>::const_iterator instance_it = instances.begin(); for (;instance_it != instances.end(); ++instance_it) { Instance* instance = *instance_it; std::vector<ExactModelCoordinate> vertices; cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates()); std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); Point pt1(firstpt.x, firstpt.y); Point pt2; ++it; for (; it != vertices.end(); it++) { ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); pt2.x = pts.x; pt2.y = pts.y; Point cpt1 = pt1; Point cpt2 = pt2; /* FIXME: limit grid drawing to current camera view port code below does not do it, but may act as a starting point int cvx2 = cv.x+cv.w; int cvy2 = cv.y+cv.h; if (((pt1.x < cv.x) && (pt2.x < cv.x)) || ((pt1.x > cvx2) && (pt2.x > cvx2)) || ((pt1.y < cv.y) && (pt2.y < cv.y)) || ((pt1.y > cvy2) && (pt2.y > cvy2))) { pt1 = pt2; continue; } if (cpt1.x < cv.x) cpt1.x = cv.x; if (cpt2.x < cv.x) cpt2.x = cv.x; if (cpt1.y < cv.y) cpt1.y = cv.y; if (cpt2.y < cv.y) cpt2.y = cv.y; if (cpt1.x > cvx2) cpt1.x = cvx2; if (cpt2.x > cvx2) cpt2.x = cvx2; if (cpt1.y > cvy2) cpt1.y = cvy2; if (cpt2.y > cvy2) cpt2.y = cvy2; */ m_renderbackend->drawLine(cpt1, cpt2, 0, 255, 0); pt1 = pt2; } m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), 0, 255, 0); } } }