view engine/core/view/renderers/genericrenderer.cpp @ 407:f27880d4c08c

Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation. Added camera rotation to the angle calculation for selecting the correct image by angles. Added a call to setRotation() to make sure that instance rotation is valid.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 29 Jan 2010 21:03:51 +0000
parents 56ac89189bc4
children ad1f09d954f9
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "video/imagepool.h"
#include "video/animation.h"
#include "video/animationpool.h"
#include "video/fonts/abstractfont.h"
#include "video/image.h"
#include "util/math/fife_math.h"
#include "util/log/logger.h"
#include "util/time/timemanager.h"
#include "model/metamodel/grids/cellgrid.h"
#include "model/metamodel/timeprovider.h"
#include "model/structures/instance.h"
#include "model/structures/layer.h"
#include "model/structures/location.h"

#include "view/camera.h"
#include "genericrenderer.h"


namespace FIFE {
	static Logger _log(LM_VIEWVIEW);

	GenericRendererNode::GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point):
		m_instance(attached_instance),
		m_location(relative_location),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(Instance* attached_instance, const Point &relative_point):
		m_instance(attached_instance),
		m_location(NULL),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(Location* attached_location, const Point &relative_point):
		m_instance(NULL),
		m_location(attached_location),
		m_point(relative_point) {
	}
	GenericRendererNode::GenericRendererNode(const Point &attached_point):
		m_instance(NULL),
		m_location(NULL),
		m_point(attached_point) {
	}
	GenericRendererNode::~GenericRendererNode() {
	}

	void GenericRendererNode::setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point) {
		m_instance = attached_instance;
		m_location = relative_location;
		m_point = relative_point;
	}
	void GenericRendererNode::setAttached(Instance* attached_instance, Location* relative_location) {
		m_instance = attached_instance;
		m_location = relative_location;
	}
	void GenericRendererNode::setAttached(Instance* attached_instance, const Point &relative_point) {
		m_instance = attached_instance;
		m_point = relative_point;
	}
	void GenericRendererNode::setAttached(Instance* attached_instance) {
		m_instance = attached_instance;
	}
	void GenericRendererNode::setAttached(Location* attached_location, const Point &relative_point) {
		m_instance = NULL;
		m_location = attached_location;
		m_point = relative_point;
	}
	void GenericRendererNode::setAttached(Location* attached_location) {
		m_instance = NULL;
		m_location = attached_location;
	}
	void GenericRendererNode::setAttached(const Point &attached_point) {
		m_instance = NULL;
		m_location = NULL;
		m_point = attached_point;
	}

	void GenericRendererNode::setRelative(Location* relative_location) {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		m_location = relative_location;
	}
	void GenericRendererNode::setRelative(Location* relative_location, Point relative_point) {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		m_location = relative_location;
		m_point = relative_point;
	}
	void GenericRendererNode::setRelative(const Point &relative_point) {
		if(m_instance == NULL || m_location == NULL) {
			throw NotSupported("No instance or location attached.");
		}
		m_point = relative_point;
	}

	Instance* GenericRendererNode::getAttachedInstance() {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		return m_instance;
	}
	Location* GenericRendererNode::getAttachedLocation() {
		if(m_instance != NULL || m_location == NULL) {
			throw NotSupported("No location attached.");
		}
		return m_location;
	}
	Point GenericRendererNode::getAttachedPoint() {
		if(m_instance != NULL || m_location != NULL) {
			throw NotSupported("No point attached.");
		}
		return m_point;
	}

	Location* GenericRendererNode::getOffsetLocation() {
		if(m_instance == NULL || m_location == NULL) {
			throw NotSupported("No location as offset used.");
		}
		return m_location;
	}
	Point GenericRendererNode::getOffsetPoint() {
		if(m_instance == NULL && m_location == NULL) {
			throw NotSupported("No point as offset used.");
		}
		return m_point;
	}

	Instance* GenericRendererNode::getInstance() {
		return m_instance;
	}
	Location* GenericRendererNode::getLocation() {
		return m_location;
	}
	Point GenericRendererNode::getPoint() {
		return m_point;
	}

	Point GenericRendererNode::getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
		ScreenPoint p;
		if(m_instance != NULL) {
			if(m_location != NULL) {
				p = cam->toScreenCoordinates(m_instance->getLocationRef().getMapCoordinates() + m_location->getMapCoordinates());
			}
			else {
				p = cam->toScreenCoordinates(m_instance->getLocation().getMapCoordinates());
			}
		}
		else if(m_location != NULL) {
			p = cam->toScreenCoordinates(m_location->getMapCoordinates());
		}
		else
			return m_point;
		return Point(m_point.x + p.x, m_point.y + p.y);
	}

	GenericRendererLineInfo::GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b):
		GenericRendererElementInfo(),
		m_edge1(n1),
		m_edge2(n2),
		m_red(r),
		m_green(g),
		m_blue(b) {
	}
	void GenericRendererLineInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p1 = m_edge1.getCalculatedPoint(cam, layer, instances);
		Point p2 = m_edge2.getCalculatedPoint(cam, layer, instances);
		renderbackend->drawLine(p1, p2, m_red, m_green, m_blue);
	}
	
	GenericRendererPointInfo::GenericRendererPointInfo(GenericRendererNode anchor, uint8_t r, uint8_t g, uint8_t b):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_red(r),
		m_green(g),
		m_blue(b) {
	}
	void GenericRendererPointInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer, instances);
		renderbackend->putPixel(p.x, p.y, m_red, m_green, m_blue);
	}
	
	GenericRendererQuadInfo::GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b):
		GenericRendererElementInfo(),
		m_edge1(n1),
		m_edge2(n2),
		m_edge3(n3),
		m_edge4(n4),
		m_red(r),
		m_green(g),
		m_blue(b) {
	}
	void GenericRendererQuadInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p1 = m_edge1.getCalculatedPoint(cam, layer, instances);
		Point p2 = m_edge2.getCalculatedPoint(cam, layer, instances);
		Point p3 = m_edge3.getCalculatedPoint(cam, layer, instances);
		Point p4 = m_edge4.getCalculatedPoint(cam, layer, instances);
		renderbackend->drawQuad(p1, p2, p3, p4, m_red, m_green, m_blue);
	}
	
	GenericRendererImageInfo::GenericRendererImageInfo(GenericRendererNode anchor, int image):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_image(image) {
	}
	void GenericRendererImageInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer, instances);
		Image* img = &imagepool->getImage(m_image);
		Rect r;
		r.x = p.x-img->getWidth()/2;
		r.y = p.y-img->getHeight()/2;
		r.w = img->getWidth();
		r.h = img->getHeight();
		img->render(r);
	}
	
	GenericRendererAnimationInfo::GenericRendererAnimationInfo(GenericRendererNode anchor, int animation):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_animation(animation),
		m_start_time(TimeManager::instance()->getTime()),
		m_time_scale(1.0) {
	}
	void GenericRendererAnimationInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer, instances);
		Animation& animation = animpool->getAnimation(m_animation);
		int animtime = scaleTime(m_time_scale, TimeManager::instance()->getTime() - m_start_time) % animation.getDuration();
		Image* img = animation.getFrameByTimestamp(animtime);
		Rect r;
		r.x = p.x-img->getWidth()/2;
		r.y = p.y-img->getHeight()/2;
		r.w = img->getWidth();
		r.h = img->getHeight();
		img->render(r);
	}
	
	GenericRendererTextInfo::GenericRendererTextInfo(GenericRendererNode anchor, AbstractFont* font, std::string text):
		GenericRendererElementInfo(),
		m_anchor(anchor),
		m_font(font),
		m_text(text) {
	}
	void GenericRendererTextInfo::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer, instances);
		Image* img = m_font->getAsImageMultiline(m_text);
		Rect r;
		r.x = p.x-img->getWidth()/2;
		r.y = p.y-img->getHeight()/2;
		r.w = img->getWidth();
		r.h = img->getHeight();
		img->render(r);
	}
	
	GenericRenderer* GenericRenderer::getInstance(IRendererContainer* cnt) {
		return dynamic_cast<GenericRenderer*>(cnt->getRenderer("GenericRenderer"));
	}
	
	GenericRenderer::GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool):
		RendererBase(renderbackend, position),
		m_imagepool(imagepool),
		m_animationpool(animpool),
		m_groups() {
		setEnabled(false);
	}

	GenericRenderer::GenericRenderer(const GenericRenderer& old):
		RendererBase(old),
		m_imagepool(old.m_imagepool),
		m_animationpool(old.m_animationpool),
		m_groups() {
		setEnabled(false);
	}

	RendererBase* GenericRenderer::clone() {
		return new GenericRenderer(*this);
	}

	GenericRenderer::~GenericRenderer() {
	}
	void GenericRenderer::addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b) {
		GenericRendererElementInfo* info = new GenericRendererLineInfo(n1, n2, r, g, b);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b) {
		GenericRendererElementInfo* info = new GenericRendererPointInfo(n, r, g, b);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b) {
		GenericRendererElementInfo* info = new GenericRendererQuadInfo(n1, n2, n3, n4, r, g, b);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text) {
		GenericRendererElementInfo* info = new GenericRendererTextInfo(n, font, text);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addImage(const std::string &group, GenericRendererNode n, int image) {
		GenericRendererElementInfo* info = new GenericRendererImageInfo(n, image);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::addAnimation(const std::string &group, GenericRendererNode n, int animation) {
		GenericRendererElementInfo* info = new GenericRendererAnimationInfo(n, animation);
		m_groups[group].push_back(info);
	}
	void GenericRenderer::removeAll(const std::string &group) {
		std::vector<GenericRendererElementInfo*>::const_iterator info_it = m_groups[group].begin();
		for (;info_it != m_groups[group].end(); ++info_it) {
			delete *info_it;
		}
		m_groups[group].clear();
		m_groups.erase(group);
	}

	void GenericRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
		std::map<std::string, std::vector<GenericRendererElementInfo*> >::iterator group_it = m_groups.begin();
		for(; group_it != m_groups.end(); ++group_it) {
			std::vector<GenericRendererElementInfo*>::const_iterator info_it = group_it->second.begin();
			for (;info_it != group_it->second.end(); ++info_it) {
				(*info_it)->render(cam, layer, instances, m_renderbackend, m_imagepool, m_animationpool);
			}
		}
	}
}