Mercurial > fife-parpg
view tests/swig_tests/action_tests.py @ 211:f10a2e78a0e1
- updated objectedit plugin, should work much better now
- removed data records from objectedit plugin (way too buggy & ugly)
- removed obsolete plugin data from settings.py
NOTE:
- the sliders for offset manipulation don't work ATM
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 16 Mar 2009 14:40:36 +0000 |
parents | d2f1e81fbe2c |
children | e194eb289fb0 |
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#!/usr/bin/env python from swig_test_utils import * import pythonize from serializers.xmlanimation import XMLAnimationLoader class ActionTests(unittest.TestCase): def setUp(self): template = 'tests/data/wolf_walk/wolf_walk_%s.xml' dirnames = ['e', 'ne', 'n', 'nw', 'w', 'sw', 's', 'se'] files = map(lambda dirname: template % dirname, dirnames) self.engine = getEngine() pool = self.engine.getAnimationPool() self.animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS()) pool.addResourceLoader(self.animationloader) _map = self.engine.getModel().createMap("map001") self.grid = fife.SquareGrid(True) self.layer = _map.createLayer("Layer001", self.grid) self.target = fife.Location(self.layer) self.obj = fife.Object("object001", 'plaa') fife.ObjectVisual.create(self.obj) self.pather = fife.LinearPather() self.obj.setPather(self.pather) self.action = self.obj.createAction('walk') fife.ActionVisual.create(self.action) addResource = self.engine.animationPool.addResourceFromFile for index, direction in enumerate(dirnames): degree = 45 * index self.action.get2dGfxVisual().addAnimation(degree, addResource(files[index])) self.ground = fife.Object("ground", 'plaa') imgid = self.engine.imagePool.addResourceFromFile('tests/data/earth_1.png') fife.ObjectVisual.create(self.ground) self.ground.get2dGfxVisual().addStaticImage(0, imgid) self.ground.img = self.engine.getImagePool().getImage(imgid) for y in xrange(-2,3): for x in xrange(-2,3): inst = self.layer.createInstance(self.ground, fife.ModelCoordinate(x,y)) fife.InstanceVisual.create(inst) self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2)) fife.InstanceVisual.create(self.inst) def tearDown(self): self.engine.destroy() def _testWalkingAction(self): print 'test1' getAnimation = self.engine.animationPool.getAnimation print 'test2' self.inst.move('walk', self.target, 0.05) self.engine.initializePumping() backend = self.engine.renderBackend for i in xrange(360): self.inst.getLocation().getLayerCoordinates() self.target.getLayerCoordinates() if self.inst.getLocation().getLayerCoordinates() == self.target.getLayerCoordinates(): break self.inst.update() action = self.inst.currentAction angle = 0 #self.inst.orientation animation = getAnimation( action.getAnimationIndexByAngle(angle) ) timestamp = self.inst.actionRuntime % animation.duration image = animation.getFrameByTimestamp( timestamp ) if image: image.render(fife.Rect(0,0,image.width,image.height),255) self.engine.pump() self.engine.finalizePumping() def testWalkAround(self): rb = self.engine.getRenderBackend() viewport = fife.Rect(0, 0, rb.getWidth(), rb.getHeight()) cam = self.engine.getView().addCamera("foo", self.layer, viewport, fife.ExactModelCoordinate(0,0) ) cam.setCellImageDimensions(self.ground.img.getWidth(), self.ground.img.getHeight()) cam.setRotation(45) cam.setTilt(40) self.engine.getView().resetRenderers() self.engine.initializePumping() self.target.setLayerCoordinates(fife.ModelCoordinate(2,-2)) self.inst.move('walk', self.target, 0.9) targets = ( (2,0), (2,-1), (2,-2), (1,-2), (0,-2), (-1,-2), (-2,-2), (-2,-1), (-2,0), (-2,1), (-2,2), (-1,2), (0,2), (1,2), (2,2), (2,1)) for target in targets: l = self.inst.getLocation() l.setLayerCoordinates(fife.ModelCoordinate(0,0)) self.inst.setLocation(l) self.target.setLayerCoordinates(fife.ModelCoordinate(*target)) self.inst.move('walk', self.target, 0.9) for i in xrange(10): self.engine.pump() self.engine.finalizePumping() self.engine.getView().removeCamera(cam) TEST_CLASSES = [ActionTests] if __name__ == '__main__': unittest.main()