view tests/data/crate_full_001.xml @ 452:f07d779362da

Added different enemy types which behave differently.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 03 Apr 2010 19:19:33 +0000
parents 4a0efb7baf70
children
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<animation delay="10" id="2005">
	<frame source="crate/full_s_000.png" />
	<frame source="crate/full_s_0001.png" />
	<frame delay="20" source="crate/full_s_0002.png" />
	<frame delay="40" source="crate/full_s_0003.png" />
	<frame delay="60" source="crate/full_s_0004.png" />
	<frame delay="80" source="crate/full_s_0005.png" />
	<frame delay="100" source="crate/full_s_0006.png" />
	<frame delay="120" source="crate/full_s_0007.png" />
	<frame delay="120" source="crate/full_s_0008.png" />
	<frame delay="100" source="crate/full_s_0007.png" />
	<frame delay="80" source="crate/full_s_0006.png" />
	<frame delay="60" source="crate/full_s_0005.png" />
	<frame delay="40" source="crate/full_s_0004.png" />
	<frame delay="20" source="crate/full_s_0003.png" />
	<frame source="crate/full_s_0002.png" />
	<frame source="crate/full_s_0001.png" />
</animation>