Mercurial > fife-parpg
view ext/guichan-0.8.2/examples/hge.hpp @ 452:f07d779362da
Added different enemy types which behave differently.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 03 Apr 2010 19:19:33 +0000 |
parents | 64738befdf3b |
children |
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/* * Code that sets up an HGE application with Guichan using the * Guichan HGE back end. */ #include <guichan.hpp> #include <guichan/hge.hpp> #include <string> namespace hge { HGE *hge = NULL; bool running = false; // All back ends contain objects to make Guichan work on a // specific target - in this case HGE - and they are a Graphics // object to make Guichan able to draw itself using HGE, an // input objec to make Guichan able to get user input using HGE // and an ImageLoader object to make Guichan able to load images // using SDL. gcn::HGEGraphics* graphics; gcn::HGEInput* input; gcn::HGEImageLoader* imageLoader; /** * The frame function for the HGE application. */ bool frameFunc() { if (hge->Input_GetKeyState(HGEK_ESCAPE) || running) { return true; } // Now we let the Gui object perform its logic. globals::gui->logic(); // Next we begin a scene. hge->Gfx_BeginScene(); hge->Gfx_Clear(0); // Now we let the Gui object draw itself. globals::gui->draw(); // Finally we end the scene causing the screen to be updated. hge->Gfx_EndScene(); return false; } /** * Initialises the HGE application. This function creates the global * Gui object that can be populated by various examples. */ void init() { // We simply initialise HGE as we would do with any HGE application. hge = hgeCreate(HGE_VERSION); hge->System_SetState(HGE_FRAMEFUNC, frameFunc); hge->System_SetState(HGE_SCREENWIDTH, 640); hge->System_SetState(HGE_SCREENHEIGHT, 480); hge->System_SetState(HGE_WINDOWED, true); hge->System_SetState(HGE_HIDEMOUSE, false); hge->System_SetState(HGE_USESOUND, false); hge->System_SetState(HGE_SHOWSPLASH, false); hge->System_SetState(HGE_LOGFILE, "hgelog.txt"); if (!hge->System_Initiate()) { throw GCN_EXCEPTION("Unable to initialse HGE: " + std::string(hge->System_GetErrorMessage())); } // Now it's time to initialise the Guichan HGE back end. imageLoader = new gcn::HGEImageLoader(); // The ImageLoader Guichan should use needs to be passed to the Image object // using a static function. gcn::Image::setImageLoader(imageLoader); graphics = new gcn::HGEGraphics(); input = new gcn::HGEInput(); // Now we create the Gui object to be used with this HGE application. globals::gui = new gcn::Gui(); // The Gui object needs a Graphics to be able to draw itself and an Input // object to be able to check for user input. In this case we provide the // Gui object with HGE implementations of these objects hence making Guichan // able to utilise HGE. globals::gui->setGraphics(graphics); globals::gui->setInput(input); } /** * Halts the HGE application. */ void halt() { delete globals::gui; delete imageLoader; delete input; delete graphics; hge->System_Shutdown(); hge->Release(); } /** * Runs the HGE application. */ void run() { hge->System_Start(); } }