Mercurial > fife-parpg
view demos/rio_de_hola/run.py @ 513:edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
Added a help file for the console.
Added a KeyState class for keeping track of the state of the keys.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 21 May 2010 20:33:43 +0000 |
parents | ee65aa323457 |
children | 90d369c788c0 |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil fife_path = os.path.join('..','..','engine','python') if os.path.isdir(fife_path) and fife_path not in sys.path: sys.path.insert(0,fife_path) from fife import fife print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) from fife.extensions import * from scripts import world from scripts.common import eventlistenerbase from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets from fife.extensions.fife_settings import Setting from fife.extensions.fife_utils import getUserDataDirectory TDS = Setting(app_name="rio_de_hola") class ApplicationListener(eventlistenerbase.EventListenerBase): def __init__(self, engine, world): super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) self.engine = engine self.world = world engine.getEventManager().setNonConsumableKeys([ fife.Key.ESCAPE,]) self.quit = False self.aboutWindow = None self.rootpanel = pychan.loadXML('gui/rootpanel.xml') self.rootpanel.mapEvents({ 'quitButton' : self.onQuitButtonPress, 'aboutButton' : self.onAboutButtonPress, 'optionsButton' : TDS.onOptionsPress }) self.rootpanel.show() def keyPressed(self, evt): print evt keyval = evt.getKey().getValue() keystr = evt.getKey().getAsString().lower() consumed = False if keyval == fife.Key.ESCAPE: self.quit = True evt.consume() elif keyval == fife.Key.F10: self.engine.getGuiManager().getConsole().toggleShowHide() evt.consume() elif keystr == 'p': self.engine.getRenderBackend().captureScreen('screenshot.png') evt.consume() def onCommand(self, command): self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self.quit: command.consume() def onConsoleCommand(self, command): result = '' if command.lower() in ('quit', 'exit'): self.quit = True result = 'quitting' elif command.lower() in ( 'help', 'help()' ): self.engine.getGuiManager().getConsole().println( open( 'misc/infotext.txt', 'r' ).read() ) result = "-- End of help --" else: result = self.world.onConsoleCommand(command) if not result: try: result = str(eval(command)) except: pass if not result: result = 'no result' return result def onQuitButtonPress(self): cmd = fife.Command() cmd.setSource(None) cmd.setCommandType(fife.CMD_QUIT_GAME) self.engine.getEventManager().dispatchCommand(cmd) def onAboutButtonPress(self): if not self.aboutWindow: self.aboutWindow = pychan.loadXML('gui/help.xml') self.aboutWindow.mapEvents({ 'closeButton' : self.aboutWindow.hide }) self.aboutWindow.distributeData({ 'helpText' : open("misc/infotext.txt").read() }) self.aboutWindow.show() class IslandDemo(ApplicationBase): def __init__(self): super(IslandDemo,self).__init__(TDS) pychan.init(self.engine, debug=TDS.get("FIFE", "PychanDebug")) self.world = world.World(self.engine) self.listener = ApplicationListener(self.engine, self.world) self.world.load(str(TDS.get("rio", "MapFile"))) def createListener(self): pass # already created in constructor def _pump(self): if self.listener.quit: self.breakRequested = True # get the correct directory to save the map file to mapSaveDir = getUserDataDirectory("fife", "rio_de_hola") + "/maps" # create the directory structure if it does not exist if not os.path.isdir(mapSaveDir): os.makedirs(mapSaveDir) # save map file to directory self.world.save(mapSaveDir + "/savefile.xml") else: self.world.pump() def main(): app = IslandDemo() app.run() if __name__ == '__main__': if TDS.get("FIFE", "ProfilingOn"): import hotshot, hotshot.stats print "Starting profiler" prof = hotshot.Profile("fife.prof") prof.runcall(main) prof.close() print "analysing profiling results" stats = hotshot.stats.load("fife.prof") stats.strip_dirs() stats.sort_stats('time', 'calls') stats.print_stats(20) else: if TDS.get("FIFE", "UsePsyco"): # Import Psyco if available try: import psyco psyco.full() print "Psyco acceleration in use" except ImportError: print "Psyco acceleration not used" else: print "Psyco acceleration not used" main()