Mercurial > fife-parpg
view tests/core_tests/test_imagepool.cpp @ 571:edc9efe969c2
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 29 Jun 2010 02:26:28 +0000 |
parents | 64738befdf3b |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> #include <iomanip> // Platform specific includes #include "fife_unittest.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> #include <boost/shared_ptr.hpp> #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "vfs/vfs.h" #include "util/structures/rect.h" #include "util/time/timemanager.h" #include "vfs/vfsdirectory.h" #include "vfs/raw/rawdata.h" #include "video/image_location.h" #include "video/image.h" #include "video/imagepool.h" #include "video/sdl/renderbackendsdl.h" #include "video/opengl/renderbackendopengl.h" #include "loaders/native/video_loaders/image_loader.h" #include "loaders/native/video_loaders/subimage_loader.h" #include "util/base/exception.h" using namespace FIFE; static const std::string IMAGE_FILE = "tests/data/beach_e1.png"; static const std::string SUBIMAGE_FILE = "tests/data/rpg_tiles_01.png"; static const std::string ANIM_FILE = "tests/data/crate_full_001.xml"; // Environment struct environment { boost::shared_ptr<TimeManager> timemanager; boost::shared_ptr<VFS> vfs; environment() : timemanager(new TimeManager()), vfs(new VFS()) { if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { throw SDLException(SDL_GetError()); } } }; TEST_FIXTURE(environment, test_image_pool) { RenderBackendSDL renderbackend; vfs->addSource(new VFSDirectory(vfs.get())); renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); ImagePool pool; pool.addResourceLoader(new SubImageLoader()); pool.addResourceLoader(new ImageLoader(vfs.get())); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); ImageLocation location(IMAGE_FILE); pool.addResourceFromLocation(&location); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(1, pool.getResourceCount(RES_NON_LOADED)); location = ImageLocation(SUBIMAGE_FILE); ImageLoader imgprovider(vfs.get()); int fullImgInd = pool.addResourceFromLocation(&location); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(2, pool.getResourceCount(RES_NON_LOADED)); Image& img = pool.getImage(fullImgInd); CHECK_EQUAL(1, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(1, pool.getResourceCount(RES_NON_LOADED)); location.setParentSource(&img); int W = img.getWidth(); int w = W / 12; int H = img.getHeight(); int h = H / 12; location.setWidth(w); location.setHeight(h); CHECK(w != 0 && h !=0); int subImgInd = pool.addResourceFromLocation(&location); CHECK(fullImgInd != subImgInd); CHECK_EQUAL(1, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(2, pool.getResourceCount(RES_NON_LOADED)); for (int k = 0; k < 3; k++) { for (int j = 0, s = pool.getResourceCount(RES_LOADED | RES_NON_LOADED); j < s; j++) { std::cout << j << std::endl; Image& r = dynamic_cast<Image&>(pool.get(j)); int h = r.getHeight(); int w = r.getWidth(); for (int i = 20; i > 0; i-=2) { renderbackend.startFrame(); r.render(Rect(i, i, w, h)); renderbackend.endFrame(); TimeManager::instance()->update(); } } CHECK_EQUAL(3, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); } CHECK_EQUAL(3, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); CHECK_EQUAL(3, pool.purgeLoadedResources() ); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(3, pool.getResourceCount(RES_NON_LOADED)); pool.reset(); CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED)); CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED)); } // need this here because SDL redefines // main to SDL_main in SDL_main.h #ifdef main #undef main #endif int main() { return UnitTest::RunAllTests(); }