Mercurial > fife-parpg
view engine/core/eventchannel/eventchannel.i @ 571:edc9efe969c2
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 29 Jun 2010 02:26:28 +0000 |
parents | a1884665aa95 |
children | 010da1d1ee1c |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "eventchannel/base/ec_event.h" #include "eventchannel/base/ec_inputevent.h" #include "eventchannel/command/ec_command.h" #include "eventchannel/command/ec_commandids.h" #include "eventchannel/command/ec_icommandlistener.h" #include "eventchannel/key/ec_key.h" #include "eventchannel/key/ec_keyevent.h" #include "eventchannel/key/ec_ikeylistener.h" #include "eventchannel/key/ec_ikeyfilter.h" #include "eventchannel/source/ec_eventsourcetypes.h" #include "eventchannel/source/ec_ieventsource.h" #include "eventchannel/mouse/ec_mouseevent.h" #include "eventchannel/mouse/ec_imouselistener.h" #include "eventchannel/eventmanager.h" %} %include "eventchannel/key/ec_key.h" %include "eventchannel/source/ec_eventsourcetypes.h" %include "eventchannel/command/ec_commandids.h" namespace FIFE { %feature("director") IEventSource; class IEventSource { public: virtual EventSourceType getEventSourceType() = 0; virtual ~IEventSource(); }; class Event { public: virtual void consume(); virtual bool isConsumed() const; virtual IEventSource* getSource(); virtual gcn::Widget* getSourceWidget(); virtual int getTimeStamp() const; virtual std::string getDebugString() const; virtual const std::string& getName() const; virtual ~IEvent() {} private: Event(); }; class InputEvent: public Event { public: virtual bool isConsumedByWidgets() const; virtual bool isAltPressed() const; virtual bool isControlPressed() const; virtual bool isMetaPressed() const; virtual bool isShiftPressed() const; virtual ~IInputEvent() {} private: InputEvent(); }; class Command: public Event { public: Command(); virtual ~Command(); CommandType getCommandType(); void setCommandType(CommandType type); int getCode() const; void setCode(int code); virtual void setSource(IEventSource* source); virtual void setSourceWidget(gcn::Widget* widget); virtual void setTimeStamp(int timestamp); }; %feature("director") ICommandListener; class ICommandListener { public: virtual void onCommand(Command& command) = 0; virtual ~ICommandListener() {} }; class KeyEvent: public InputEvent { public: enum KeyEventType { UNKNOWN = -1, PRESSED = 0, RELEASED }; virtual KeyEventType getType() const; virtual bool isNumericPad() const; virtual const Key& getKey() const; virtual ~KeyEvent(); private: KeyEvent(); }; %feature("director") IKeyListener; class IKeyListener { public: virtual void keyPressed(KeyEvent& evt) = 0; virtual void keyReleased(KeyEvent& evt) = 0; virtual ~IKeyListener(); }; class MouseEvent: public InputEvent { public: enum MouseEventType { UNKNOWN_EVENT = -1, MOVED = 0, PRESSED, RELEASED, WHEEL_MOVED_DOWN, WHEEL_MOVED_UP, CLICKED, ENTERED, EXITED, DRAGGED }; enum MouseButtonType { EMPTY = 0, LEFT = 1, RIGHT = 2, MIDDLE = 4, UNKNOWN_BUTTON = 8 }; virtual int getX() const; virtual int getY() const; virtual MouseEventType getType() const; virtual MouseButtonType getButton() const; virtual ~IMouseEvent(); private: MouseEvent(); }; %feature("director") IMouseListener; class IMouseListener { public: virtual void mouseEntered(MouseEvent& evt) = 0; virtual void mouseExited(MouseEvent& evt) = 0; virtual void mousePressed(MouseEvent& evt) = 0; virtual void mouseReleased(MouseEvent& evt) = 0; virtual void mouseClicked(MouseEvent& evt) = 0; virtual void mouseWheelMovedUp(MouseEvent& evt) = 0; virtual void mouseWheelMovedDown(MouseEvent& evt) = 0; virtual void mouseMoved(MouseEvent& evt) = 0; virtual void mouseDragged(MouseEvent& evt) = 0; virtual ~IMouseListener(); }; %feature("director") IKeyFilter; class IKeyFilter { public: virtual bool isFiltered(const KeyEvent& evt) = 0; virtual ~IKeyFilter(); }; class EventManager { public: EventManager(); virtual ~EventManager(); void addCommandListener(ICommandListener* listener); void addCommandListenerFront(ICommandListener* listener); void removeCommandListener(ICommandListener* listener); void addKeyListener(IKeyListener* listener); void addKeyListenerFront(IKeyListener* listener); void removeKeyListener(IKeyListener* listener); void addMouseListener(IMouseListener* listener); void addMouseListenerFront(IMouseListener* listener); void removeMouseListener(IMouseListener* listener); EventSourceType getEventSourceType(); void dispatchCommand(Command& command); void setKeyFilter(IKeyFilter* keyFilter); }; };