Mercurial > fife-parpg
view demos/shooter/scripts/gui/guis.py @ 571:edc9efe969c2
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 29 Jun 2010 02:26:28 +0000 |
parents | 987307d12235 |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from fife.extensions import pychan from fife.extensions.pychan import widgets from xml.sax.saxutils import XMLGenerator from xml.sax.xmlreader import AttributesNSImpl class MainMenu(object): def __init__(self, world, setting): self._world = world self._setting = setting self._widget = pychan.loadXML('gui/mainmenu.xml') self._continue = self._widget.findChild(name="continue") self._newgame = self._widget.findChild(name="new_game") self._credits = self._widget.findChild(name="credits") self._highscores = self._widget.findChild(name="high_scores") self._quit = self._widget.findChild(name="quit") self._widget.position = (0,0) eventMap = { 'continue': self._world.continueGame, 'new_game': self._world.newGame, 'settings': self._setting.onOptionsPress, 'credits': self._world.showCredits, 'high_scores': self._world.showHighScores, 'quit': self._world.quit, } self._widget.mapEvents(eventMap) self._continueMinWidth = self._continue.min_width self._continueMinHeight = self._continue.min_height self._continueMaxWidth = self._continue.max_width self._continueMaxHeight = self._continue.max_height def show(self, cont=False): if cont: self._continue.min_width = self._continueMinWidth self._continue.min_height = self._continueMinHeight self._continue.max_width = self._continueMaxWidth self._continue.max_height = self._continueMaxHeight else: self._continue.min_width = 0 self._continue.min_height = 0 self._continue.max_width = 0 self._continue.max_height = 0 self._continue.adaptLayout() self._widget.show() def hide(self): self._widget.hide() def isVisible(self): return self._widget.isVisible() class HeadsUpDisplay(object): def __init__(self, world): self._world = world self._widget = pychan.loadXML('gui/hud.xml') self._fpstext = self._widget.findChild(name="fps") self._velocitytext = self._widget.findChild(name="velocity") self._positiontext = self._widget.findChild(name="position") self._scoretext = self._widget.findChild(name="score") self._livestext = self._widget.findChild(name="lives") self._widget.position = (0,0) def show(self): self._widget.show() def hide(self): self._widget.hide() def setFPSText(self, text): self._fpstext.text = text def setPositionText(self, text): self._positiontext.text = text def setVelocityText(self, text): self._velocitytext.text = text def setScoreText(self, text): self._scoretext.text = text def setLivesText(self, text): self._livestext.text = text class GameOverDisplay(object): def __init__(self): self._widget = pychan.loadXML('gui/gameover.xml') def show(self): self._widget.show() def hide(self): self._widget.hide() class WinnerDisplay(object): def __init__(self): self._widget = pychan.loadXML('gui/winner.xml') def show(self): self._widget.show() def hide(self): self._widget.hide() class HighScore(object): def __init__(self, name, score): self._name = name self._score = int(score) class HighScores(object): """ Handles all the high scores. It saves and loads the high score file. """ def __init__(self, world): self._world = world self.load() def load(self): self._widget = pychan.loadXML('gui/highscores.xml') self._scores = list() for i in range(1,11): place = self._widget.findChild(name=str(i)) name = self._widget.findChild(name="%iname" % i) score = self._widget.findChild(name="%iscore" % i) highscore = HighScore(name.text, int(score.text)) self._scores.append(highscore) eventMap = { 'close': self.hide, } self._widget.mapEvents(eventMap) def isHighScore(self, score): for highscore in self._scores: if score > highscore._score: return True return False def addHighScore(self, score): if not self.isHighScore(score._score): return i = 0 element = 0 for highscore in self._scores: if score._score > highscore._score: element = i break i += 1 self._scores.insert(element, score) #remove last element self._scores.pop() self.saveHighScores() self.load() def startElement(self, name, attrs): self._file.write(self._indent_level) self._xmlout.startElementNS((None, name), name, attrs) self._file.write('\n') self._indent_level = self._indent_level + '\t' def endElement(self, name): self._indent_level = self._indent_level[0:(len(self._indent_level) - 1)] self._file.write(self._indent_level) self._xmlout.endElementNS((None, name), name) self._file.write('\n') def saveHighScores(self): self._file = open('gui/highscores.xml', 'w') self._xmlout = XMLGenerator(self._file, 'ascii') self._xmlout.startDocument() self._indent_level = '' #<Container name="HighScores" position="0,0" size="1024,768" border_size="0" base_color="0,0,0" opaque="0"> attr_values = { (None, 'name'): 'HighScores', (None, 'position'): '0,0', (None, 'size'): '1024,768', (None, 'border_size'): '0', (None, 'base_color'): '0,0,0', (None, 'opaque'): '0', } attr_names = { (None, 'name'): 'name', (None, 'position'): 'position', (None, 'size'): 'size', (None, 'border_size'): 'border_size', (None, 'base_color'): 'base_color', (None, 'opaque'): 'opaque', } container_attrs = AttributesNSImpl(attr_values, attr_names) self.startElement('Container', container_attrs) #<VBox opaque='1' base_color="188, 0, 0" position="412,200" name="high_score"> attr_values = { (None, 'opaque'): '1', (None, 'base_color'): '188,0,0', (None, 'position'): '412,200', (None, 'name'): 'high_score', } attr_names = { (None, 'opaque'): 'opaque', (None, 'base_color'): 'base_color', (None, 'position'): 'position', (None, 'name'): 'name', } vbox_attrs = AttributesNSImpl(attr_values, attr_names) self.startElement('VBox', vbox_attrs) #<Label name="high_scores" text="High Scores" min_size="100,0" border_size="0"/> self.startElement('HBox', AttributesNSImpl({}, {})) attr_values = { (None, 'name'): 'high_scores', (None, 'text'): 'High Scores', (None, 'min_size'): '100,0', (None, 'border_size'): '0', } attr_names = { (None, 'name'): 'name', (None, 'text'): 'text', (None, 'min_size'): 'min_size', (None, 'border_size'): 'border_size', } self.startElement('Label', AttributesNSImpl(attr_values, attr_names)) self.endElement('Label') self.endElement('HBox') i = 1 for score in self._scores: self.startElement('HBox', AttributesNSImpl({}, {})) plc_attr_values = { (None, 'name'): str(i), (None, 'text'): str(i), (None, 'min_size'): '20,0', (None, 'border_size'): '5', } plc_attr_names = { (None, 'name'): 'name', (None, 'text'): 'text', (None, 'min_size'): 'min_size', (None, 'border_size'): 'border_size', } name_attr_values = { (None, 'name'): str(i) + 'name', (None, 'text'): score._name, (None, 'min_size'): '50,0', (None, 'border_size'): '5', } name_attr_names = { (None, 'name'): 'name', (None, 'text'): 'text', (None, 'min_size'): 'min_size', (None, 'border_size'): 'border_size', } score_attr_values = { (None, 'name'): str(i) + 'score', (None, 'text'): str(score._score), (None, 'min_size'): '150,0', (None, 'border_size'): '5', } score_attr_names = { (None, 'name'): 'name', (None, 'text'): 'text', (None, 'min_size'): 'min_size', (None, 'border_size'): 'border_size', } self.startElement('Label', AttributesNSImpl(plc_attr_values, plc_attr_names)) self.endElement('Label') self.startElement('Label', AttributesNSImpl(name_attr_values, name_attr_names)) self.endElement('Label') self.startElement('Label', AttributesNSImpl(score_attr_values, score_attr_names)) self.endElement('Label') self.endElement('HBox') i += 1 #<Button name="close" text="Close" min_size="100,0" border_size="0"/> attr_values = { (None, 'name'): 'close', (None, 'text'): 'Close', (None, 'min_size'): '100,0', (None, 'border_size'): '0', } attr_names = { (None, 'name'): 'name', (None, 'text'): 'text', (None, 'min_size'): 'min_size', (None, 'border_size'): 'border_size', } self.startElement('Button', AttributesNSImpl(attr_values, attr_names)) self.endElement('Button') self.endElement('VBox') self.endElement('Container') self._xmlout.endDocument() self._file.close() def show(self): self._widget.show() def hide(self): self.saveHighScores() self._widget.hide() def isVisible(self): return self._widget.isVisible() class CreditsDisplay(object): def __init__(self, world): self._world = world self._widget = pychan.loadXML('gui/credits.xml') eventMap = { 'close': self.hide, } self._widget.mapEvents(eventMap) def show(self): self._widget.show() def hide(self): self._widget.hide()