Mercurial > fife-parpg
view demos/rio_de_hola/scripts/agents/cloud.py @ 571:edc9efe969c2
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 29 Jun 2010 02:26:28 +0000 |
parents | 3dff106b945b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from agent import Agent from fife import fife import random _STATE_NONE, _STATE_FLOATING, _STATE_DISAPPEAR, _STATE_APPEAR = 0, 1, 2, 3 class Cloud(Agent): def __init__(self, settings, model, agentName, layer, uniqInMap=False): super(Cloud, self).__init__(settings, model, agentName, layer, uniqInMap) self.state = _STATE_NONE def isOutOfBounds(self, c): return (c.x < 0) or (c.x > 100) or (c.y < 0) or (c.y > 100) def onInstanceActionFinished(self, instance, action): if self.state == _STATE_APPEAR: self.move() elif self.state == _STATE_FLOATING: c = self.agent.getLocationRef().getExactLayerCoordinatesRef() c.x += self.x_dir c.y += self.y_dir if self.isOutOfBounds(c): self.disappear() else: self.move() elif self.state == _STATE_DISAPPEAR: self.agent.getLocationRef().setExactLayerCoordinates(self.initialCoords) self.appear() def start(self, x_dir, y_dir): self.x_dir = x_dir self.y_dir = y_dir self.loc = self.agent.getLocation() self.initialCoords = self.agent.getLocation().getExactLayerCoordinates() self.appear() def appear(self): self.state = _STATE_APPEAR self.agent.act('appear', self.loc, False) def disappear(self): self.state = _STATE_DISAPPEAR self.agent.act('disappear', self.loc, False) def move(self): self.state = _STATE_FLOATING self.agent.act('default', self.loc, False)