view demos/rio_de_hola/scripts/agents/cloud.py @ 571:edc9efe969c2

This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 29 Jun 2010 02:26:28 +0000
parents 3dff106b945b
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from agent import Agent
from fife import fife
import random

_STATE_NONE, _STATE_FLOATING, _STATE_DISAPPEAR, _STATE_APPEAR = 0, 1, 2, 3

class Cloud(Agent):
	def __init__(self, settings, model, agentName, layer, uniqInMap=False):
		super(Cloud, self).__init__(settings, model, agentName, layer, uniqInMap)
		self.state = _STATE_NONE

	def isOutOfBounds(self, c):
		return (c.x < 0) or (c.x > 100) or (c.y < 0) or (c.y > 100)

	def onInstanceActionFinished(self, instance, action):
		if self.state == _STATE_APPEAR:
			self.move()
		elif self.state == _STATE_FLOATING:
			c = self.agent.getLocationRef().getExactLayerCoordinatesRef()
			c.x += self.x_dir
			c.y += self.y_dir
			if self.isOutOfBounds(c):
				self.disappear()
			else:
				self.move()
		elif self.state == _STATE_DISAPPEAR:
			self.agent.getLocationRef().setExactLayerCoordinates(self.initialCoords)
			self.appear()

	def start(self, x_dir, y_dir):
		self.x_dir = x_dir
		self.y_dir = y_dir
		self.loc = self.agent.getLocation()
		self.initialCoords = self.agent.getLocation().getExactLayerCoordinates()
		self.appear()

	def appear(self):
		self.state = _STATE_APPEAR
		self.agent.act('appear', self.loc, False)

	def disappear(self):
		self.state = _STATE_DISAPPEAR
		self.agent.act('disappear', self.loc, False)

	def move(self):
		self.state = _STATE_FLOATING
		self.agent.act('default', self.loc, False)