Mercurial > fife-parpg
view engine/core/controller/engine.i @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | ca1fcb96907d |
children |
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/*************************************************************************** * Copyright (C) 2005-2010 by the FIFE team * * http://www.fifengine.net * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "controller/engine.h" %} %header %{ typedef void (*Callback)(); PyObject *prerender_callback = 0; PyObject *postrender_callback = 0; void preRenderCallback() { if (prerender_callback > 0) { PyEval_CallFunction(prerender_callback, "()"); } } void postRenderCallback() { if (postrender_callback > 0) { PyEval_CallFunction(postrender_callback, "()"); } } %} %typemap(in) PyObject *callback { if (!PyCallable_Check($input)) { PyErr_SetString(PyExc_TypeError, "Need a callable object!"); return 0; } $1 = $input; } namespace FIFE { class SoundManager; class EventManager; class TimeManager; class GuiManager; class ImagePool; class AnimationPool; class SoundClipPool; class RenderBackend; class Model; class LogManager; class GuiFont; class VFS; class Cursor; class RendererBase; class DeviceCaps; class ScreenMode; class Image; class EngineSettings { public: ~EngineSettings(); void validate() const; void setBitsPerPixel(uint8_t bitsperpixel); uint16_t getBitsPerPixel() const; std::vector<uint16_t> getPossibleBitsPerPixel() const; std::vector<std::pair<uint16_t, uint16_t> > getPossibleResolutions() const; void setFullScreen(bool fullscreen); bool isFullScreen() const; void setInitialVolume(float volume); float getInitialVolume() const; float getMaxVolume() const; void setRenderBackend(const std::string& renderbackend); const std::string getRenderBackend() const; std::vector<std::string> getPossibleRenderBackends(); void setSDLRemoveFakeAlpha(bool sdlremovefakealpha); bool isSDLRemoveFakeAlpha(bool sdlremovefakealpha) const; void setScreenWidth(uint16_t screenwidth); uint16_t getScreenWidth() const; void setScreenHeight(uint16_t screenheight); uint16_t getScreenHeight() const; void setDefaultFontPath(const std::string& defaultfontpath); std::string getDefaultFontPath() const; void setDefaultFontSize(uint16_t defaultfontsize); uint16_t getDefaultFontSize() const; void setDefaultFontGlyphs(const std::string& defaultfontglyphs); std::string getDefaultFontGlyphs() const; void setWindowTitle(const std::string& title); std::string getWindowTitle() const; void setWindowIcon(const std::string& icon); std::string getWindowIcon() const; void setColorKeyEnabled(bool colorkeyenable); bool isColorKeyEnabled() const; void setColorKey(uint8_t r, uint8_t g, uint8_t b); const SDL_Color& getColorKey() const; void setVideoDriver(const std::string& driver); const std::string& getVideoDriver() const; void setLightingModel(unsigned int lighting); unsigned int getLightingModel() const; private: EngineSettings(); }; %feature("director") IEngineChangeListener; class IEngineChangeListener { public: virtual ~IEngineChangeListener() {} virtual void onScreenModeChanged(const ScreenMode& newmode) = 0; }; class Engine { %rename(c_registerPreRenderCallback) registerPreRenderCallback(Callback); %rename(c_registerPostRenderCallback) registerPostRenderCallback(Callback); %rename(registerPreRenderCallback) py_registerPreRenderCallback(PyObject*); %rename(registerPostRenderCallback) py_registerPostRenderCallback( PyObject*); public: Engine(); virtual ~Engine(); void initializePumping(); void finalizePumping(); void pump(); %extend { void py_registerPreRenderCallback(PyObject *callback) { Py_XDECREF(prerender_callback); Py_XINCREF(callback); prerender_callback = callback; $self->registerPreRenderCallback(&preRenderCallback); } void py_registerPostRenderCallback(PyObject *callback) { Py_XDECREF(postrender_callback); Py_XINCREF(callback); postrender_callback = callback; $self->registerPostRenderCallback(&postRenderCallback); } } void registerPreRenderCallback(Callback callback); void registerPostRenderCallback(Callback callback); EngineSettings& getSettings(); const DeviceCaps& getDeviceCaps() const; Image* changeScreenMode(const ScreenMode& mode); void init(); void destroy(); SoundManager* getSoundManager(); EventManager* getEventManager(); TimeManager* getTimeManager(); GuiManager* getGuiManager(); ImagePool* getImagePool(); AnimationPool* getAnimationPool(); SoundClipPool* getSoundClipPool(); RenderBackend* getRenderBackend(); Model* getModel(); LogManager* getLogManager(); GuiFont* getDefaultFont(); VFS* getVFS(); Cursor* getCursor(); void addChangeListener(IEngineChangeListener* listener); void removeChangeListener(IEngineChangeListener* listener); }; }