view tools/editor/gui/lightedit.xml @ 668:e8a799239384

* This fixes the case were the engine would clear the screen twice The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 08 Nov 2010 20:37:31 +0000
parents 64738befdf3b
children 60621d858548
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<Panel title="Light editor" position="10,700">
	<Label text="RGB values (float)" />
	<HBox>
		<Label text="R" />
		<TextBox text="1.0" name="value_R" min_size="20,20"/>
		<Button text="+" name="increase_R" />
		<Button text="-" name="decrease_R" />
	</HBox>
	<HBox>
		<Label text="G" />
		<TextBox text="1.0" name="value_G" min_size="20,20"/>
		<Button text="+" name="increase_G" />
		<Button text="-" name="decrease_G" />
	</HBox>
	<HBox>
		<Label text="B" />
		<TextBox text="1.0" name="value_B" min_size="20,20"/>
		<Button text="+" name="increase_B" />
		<Button text="-" name="decrease_B" />
	</HBox>
	<HBox>
		<Label text="A" />
		<TextBox text="1.0" name="value_A" min_size="20,20"/>
		<Button text="+" name="increase_A" />
		<Button text="-" name="decrease_A" />
	</HBox>
	<VBox>
		<ToggleButton text="Enable" name="enable_global_light" />
		<Button text="Random" name="random_global_light" />
		<Button text="Reset" name="reset_global_light" />
	</VBox>	
</Panel>