Mercurial > fife-parpg
view tests/swig_tests/location_tests.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 81641655bc38 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from swig_test_utils import * import fifelog P = fife.ModelCoordinate D = fife.ExactModelCoordinate NEAR_TRESHOLD = 0.001 def is_near(x, y): return (y-NEAR_TRESHOLD) < x < (y+NEAR_TRESHOLD) def pt_is_near(p1, p2): return ((p2.x-NEAR_TRESHOLD) < p1.x < (p2.x+NEAR_TRESHOLD)) and \ ((p2.y-NEAR_TRESHOLD) < p1.y < (p2.y+NEAR_TRESHOLD)) class TestLocation(unittest.TestCase): def setUp(self): self.squaregrid1 = fife.SquareGrid() self.squaregrid2 = fife.SquareGrid() self.layer1 = fife.Layer("layer1", None, self.squaregrid1) self.layer2 = fife.Layer("layer2", None, self.squaregrid2) self.loc1 = fife.Location(self.layer1) self.loc2 = fife.Location(self.layer2) def testBasicMapping(self): self.loc1.setLayerCoordinates(P(5,5)) pt = self.loc1.getLayerCoordinates() self.assertEqual(pt, P(5,5)) pt = self.loc1.getExactLayerCoordinates() self.assertEqual(pt, D(5,5)) pt = self.loc1.getMapCoordinates() self.assertEqual(pt, D(5,5)) pt = self.loc1.getLayerCoordinates(self.layer2) self.assertEqual(pt, P(5,5)) pt = self.loc1.getExactLayerCoordinates(self.layer2) self.assertEqual(pt, D(5,5)) def testSquareGridScale(self): self.squaregrid2.setXScale(5) self.squaregrid2.setYScale(5) self.loc1.setLayerCoordinates(P(5,5)) pt = self.loc1.getLayerCoordinates(self.layer2) self.assertEqual(pt, P(1,1)) pt = self.loc1.getExactLayerCoordinates(self.layer2) self.assertEqual(pt, D(5,5)) def testSquareGridRotation(self): self.squaregrid1.setRotation(90) self.loc1.setLayerCoordinates(P(3,3)) pt = self.loc1.getMapCoordinates() self.assertEqual(pt, D(-3,3)) def testSquareGridShifts(self): self.squaregrid1.setXShift(-3) self.squaregrid1.setYShift(-3) self.loc1.setLayerCoordinates(P(3,3)) pt = self.loc1.getMapCoordinates() self.assertEqual(pt, D(0,0)) def testSquareCombinations(self): # correct order in combinations = translate, rotate, scale self.squaregrid1.setXShift(2) self.squaregrid1.setYShift(2) self.squaregrid1.setRotation(90) self.squaregrid1.setXScale(5) self.squaregrid1.setYScale(5) self.loc1.setLayerCoordinates(P(1,1)) pt = self.loc1.getMapCoordinates() print pt self.assert_(is_near(pt.x, -3)) self.assert_(is_near(pt.y, 7)) class TestHexGrid(unittest.TestCase): def setUp(self): self.hexgrid1 = fife.HexGrid() self.squaregrid1 = fife.SquareGrid() self.hex_layer1 = fife.Layer("hexlayer", None, self.hexgrid1) self.square_layer1 = fife.Layer("squarelayer", None, self.squaregrid1) self.loc1 = fife.Location(self.hex_layer1) self.loc2 = fife.Location(self.square_layer1) self.engine = getEngine(True) self.log = fifelog.LogManager(self.engine) #self.log.setVisibleModules('hexgrid', 'cellgrid') def tearDown(self): del self.engine del self.log def testHexGrid0row(self): self.loc1.setMapCoordinates(D(-2,0)) self.assert_(self.loc1.getLayerCoordinates() == P(-2,0)) self.loc1.setMapCoordinates(D(-1,0)) self.assert_(self.loc1.getLayerCoordinates() == P(-1,0)) self.loc1.setMapCoordinates(D(0,0)) self.assert_(self.loc1.getLayerCoordinates() == P(0,0)) self.loc1.setMapCoordinates(D(1,0)) self.assert_(self.loc1.getLayerCoordinates() == P(1,0)) self.loc1.setMapCoordinates(D(2,0)) self.assert_(self.loc1.getLayerCoordinates() == P(2,0)) def testHexGrid1row(self): self.loc1.setMapCoordinates(D(-1.1,1)) self.assert_(self.loc1.getLayerCoordinates() == P(-2,1)) self.loc1.setMapCoordinates(D(-0.5,1)) self.assert_(self.loc1.getLayerCoordinates() == P(-1,1)) self.loc1.setMapCoordinates(D(-0.1,1)) self.assert_(self.loc1.getLayerCoordinates() == P(-1,1)) self.loc1.setMapCoordinates(D(0.1,1)) self.assert_(self.loc1.getLayerCoordinates() == P(0,1)) def testHexGridm1row(self): self.loc1.setMapCoordinates(D(-1.1,-1)) self.assert_(self.loc1.getLayerCoordinates() == P(-2,-1)) self.loc1.setMapCoordinates(D(-0.5,-1)) self.assert_(self.loc1.getLayerCoordinates() == P(-1,-1)) self.loc1.setMapCoordinates(D(-0.1,-1)) self.assert_(self.loc1.getLayerCoordinates() == P(-1,-1)) self.loc1.setMapCoordinates(D(0.1,-1)) self.assert_(self.loc1.getLayerCoordinates() == P(0,-1)) def testEdgeHits(self): self.loc1.setMapCoordinates(D(0.5,0.5)) self.assert_(self.loc1.getLayerCoordinates() == P(0,1)) self.loc1.setMapCoordinates(D(0.1,0.4)) #print "______''___" + str(self.loc1.getLayerCoordinates()) self.assert_(self.loc1.getLayerCoordinates() == P(0,0)) self.loc1.setMapCoordinates(D(0.1,-0.4)) self.assert_(self.loc1.getLayerCoordinates() == P(0,0)) self.loc1.setMapCoordinates(D(-0.5,-0.5)) self.assert_(self.loc1.getLayerCoordinates() == P(-1,-1)) TEST_CLASSES = [TestHexGrid, TestLocation] if __name__ == '__main__': unittest.main()