view ext/SConscript @ 668:e8a799239384

* This fixes the case were the engine would clear the screen twice The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 08 Nov 2010 20:37:31 +0000
parents b5e7e14004a4
children
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import os, sys, shutil
from utils.util_scripts.path import path

Import('env')

curpath = Dir('#/ext').srcnode().abspath
installpath = Dir(os.path.join(curpath, 'install')).srcnode().abspath

def build_guichan(target, source, env):
	print "======= FIFE EXTERNAL DEPENDENCY BUILD: GUICHAN ======="
	failure = Execute(Action(['./configure',
							  'make',
							  'make install prefix=%s' % installpath],
		chdir=os.path.join(curpath, 'guichan-0.8.2')))
	
	if (failure):
		print 'Building failed: guichan'
		Exit(1)

	
ext_cmd = env.Command('ext_target',
					  'install',
					  [build_guichan,
					   os.chdir(Dir('#').abspath)])
Alias('ext', ext_cmd)