Mercurial > fife-parpg
view engine/python/fife/extensions/pythonize.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 64738befdf3b |
children | 4f36c890b1dd |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### """\ Pythonize FIFE Import this extension to get a more pythonic interface to FIFE. Currently it implements the following conveniences: * FIFE Exceptions print their message. * Automatic property generation for: * fife.Engine * fife.Instance * fife.Image * fife.Animation * fife.Point * fife.Rect """ from fife import fife import re __all__ = () fife.Exception.__str__ = fife.Exception.getMessage def _Color2Str(c): return 'Color(%s)' % ','.join(map(str,(c.r,c.g,c.b,c.a))) fife.Color.__str__ = _Color2Str classes = [ fife.Engine, fife.Instance, fife.Point, fife.Rect, fife.Image, fife.Animation, fife.RenderBackend, fife.Event, fife.Command, fife.Container ] def createProperties(): """ Autocreate properties for getXYZ/setXYZ functions. """ try: import inspect getargspec = inspect.getargspec except ImportError: print "Pythonize: inspect not available - properties are generated with dummy argspec." getargspec = lambda func : ([],'args',None,None) def isSimpleGetter(func): if not callable(func): return False try: argspec = getargspec(func) return not (argspec[0] or [s for s in argspec[2:] if s]) except TypeError, e: #print func, e return False def createNames(name): for prefix in ('get', 'is', 'are'): if name.startswith(prefix): new_name = name[len(prefix):] break settername = 'set' + new_name propertyname = new_name[0].lower() + new_name[1:] return settername, propertyname getter = re.compile(r"^(get|are|is)[A-Z]") for class_ in classes: methods = [(name,attr) for name,attr in class_.__dict__.items() if isSimpleGetter(attr) ] setmethods = [(name,attr) for name,attr in class_.__dict__.items() if callable(attr)] getters = [] for name,method in methods: if getter.match(name): getters.append((name,method)) settername, propertyname = createNames(name) setter = dict(setmethods).get(settername,None) #print name, settername, "--->",propertyname,'(',method,',',setter,')' setattr(class_,propertyname,property(method,setter)) if not getters: continue # We need to override the swig setattr function # to get properties to work. class_._property_names = set([name for name,method in getters]) def _setattr_wrapper_(self,*args): if name in class_._property_names: object.__setattr__(self,*args) else: class_.__setattr__(self,*args) class_.__setattr__ = _setattr_wrapper_ createProperties()