Mercurial > fife-parpg
view engine/python/fife/extensions/pychan/widgets/textbox.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from common import * from widget import Widget class TextBox(Widget): """ An editable B{multiline} text edit widget. New Attributes ============== - text: The text in the TextBox. - filename: A write-only attribute - assigning a filename will cause the widget to load it's text from it. Data ==== The text can be read and set via L{distributeData} and L{collectData}. """ ATTRIBUTES = Widget.ATTRIBUTES + [UnicodeAttr('text'),Attr('filename')] DEFAULT_HEXPAND = 1 DEFAULT_VEXPAND = 1 def __init__(self,text=u"",filename = "", **kwargs): self.real_widget = fife.TextBox() self.text = text self.filename = filename super(TextBox,self).__init__(**kwargs) # Prepare Data collection framework self.accepts_data = True self.accepts_initial_data = True # Make sense in a way ... self._realSetInitialData = self._setText self._realSetData = self._setText self._realGetData = self._getText def _getFileName(self): return self._filename def _loadFromFile(self,filename): self._filename = filename if not filename: return try: # FIXME needs encoding detection. self.text = unicode(open(filename).read(),"utf8") except Exception, e: self.text = str(e) filename = property(_getFileName, _loadFromFile) def resizeToContent(self,recurse=True): rows = [self.real_widget.getTextRow(i) for i in range(self.real_widget.getNumberOfRows())] max_w = max(map(self.real_font.getWidth,rows)) self.width = max_w self.height = (self.real_font.getHeight() + 2) * self.real_widget.getNumberOfRows() def _getText(self): return gui2text(self.real_widget.getText()) def _setText(self,text): self.real_widget.setText(text2gui(text)) text = property(_getText,_setText) def _setOpaque(self,opaque): self.real_widget.setOpaque(opaque) def _getOpaque(self): return self.real_widget.isOpaque() opaque = property(_getOpaque,_setOpaque)