Mercurial > fife-parpg
view engine/python/fife/extensions/pychan/widgets/icon.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from common import * from widget import Widget from fife.extensions.pychan.properties import ImageProperty class Icon(Widget): """ An image icon. New Attributes ============== - image: String or GuiImage: The source location of the Image or a direct GuiImage """ ATTRIBUTES = Widget.ATTRIBUTES + [Attr('image')] def __init__(self,image="",**kwargs): self.real_widget = fife.Icon(None) super(Icon,self).__init__(**kwargs) self.image = image _image = ImageProperty("Image") def _setImage(self,source): self._image = source # This is a bit odd. # ... not sure whether to leave the sizes alone, but that might # break layouts. yikes. self.min_size = self.real_widget.getWidth(),self.real_widget.getHeight() self.max_size = self.min_size self.size = self.min_size #print self._image, self.min_size, self.max_size def _getImage(self): return self._image image = property(_getImage,_setImage)