Mercurial > fife-parpg
view engine/python/fife/extensions/pychan/fonts.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 64738befdf3b |
children |
line wrap: on
line source
# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # Font handling from exceptions import * class Font(object): def __init__(self,name,get): from internal import get_manager self.font = None self.name = name self.typename = get("type") self.source = get("source") self.row_spacing = int(get("row_spacing",0)) self.glyph_spacing = int(get("glyph_spacing",0)) if self.typename == "truetype": self.size = int(get("size")) self.antialias = int(get("antialias",1)) self.color = map(int,get("color","255,255,255").split(',')) self.font = get_manager().hook.engine.getGuiManager().createFont(self.source,self.size,"") if self.font is None: raise InitializationError("Could not load font %s" % name) self.font.setAntiAlias(self.antialias) self.font.setColor(*self.color) else: raise InitializationError("Unsupported font type %s" % self.typename) self.font.setRowSpacing( self.row_spacing ) self.font.setGlyphSpacing( self.glyph_spacing ) @staticmethod def loadFromFile(filename): """ Static method to load font definitions out of a PyChan config file. """ import ConfigParser fontdef = ConfigParser.ConfigParser() fontdef.read(filename) sections = [section for section in fontdef.sections() if section.startswith("Font/")] fonts = [] for section in sections: name = section[5:] def _get(name,default=None): if fontdef.has_option(section,name): return fontdef.get(section,name) return default fonts.append( Font(name,_get) ) return fonts def __str__(self): return "Font(source='%s')" % self.source def __repr__(self): return "<Font(source='%s') at %x>" % (self.source,id(self)) def loadFonts(filename): """ Load fonts from a config file. These are then available via their name. """ from internal import get_manager for font in Font.loadFromFile(filename): get_manager().addFont(font)