Mercurial > fife-parpg
view engine/python/fife/extensions/pychan/compat.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 64738befdf3b |
children | ecaa4d98f05f |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### in_fife = None guichan = None def _import_guichan(): global in_fife err_fife = "" try: from fife import fife in_fife = True return fife except ImportError, e: err_fife = str(e) try: import guichan in_fife = False return guichan except ImportError, e: import traceback traceback.print_exc() raise ImportError("Couldn't import neither fife nor guichan: fife:'%s' guichan:'%s'" % (err_fife,str(e))) guichan = _import_guichan() def _munge_engine_hook(engine): engine.translate_mouse_event = getattr(engine,'translate_mouse_event',lambda x : x ) engine.translate_key_event = getattr(engine,'translate_key_event',lambda x : x ) if not in_fife: return engine if not isinstance(engine,fife.Engine): return engine guimanager = engine.getGuiManager() def _fife_load_image(filename): index = engine.getImagePool().addResourceFromFile(filename) return guichan.GuiImage(index,engine.getImagePool()) class hook: pass hook = hook() hook.add_widget = guimanager.add hook.remove_widget = guimanager.remove hook.default_font = engine.getDefaultFont() hook.load_image = _fife_load_image hook.translate_mouse_event = guimanager.translateMouseEvent hook.translate_key_event = guimanager.translateKeyEvent hook.screen_width = engine.getRenderBackend().getScreenWidth() hook.screen_height = engine.getRenderBackend().getScreenHeight() hook.engine = engine return hook class _multilistener(guichan.ActionListener,guichan.MouseListener,guichan.KeyListener): def __init__(self): guichan.ActionListener.__init__(self) guichan.MouseListener.__init__(self) guichan.KeyListener.__init__(self) class _point(object): def __init__(self,x=0,y=0): self.x=0 self.y=0 if in_fife: fife = guichan guichan.ActionListener._ActionListener_init__ = lambda x : x #guichan.MouseListener.__init__ = lambda x : x #guichan.KeyListener.__init__ = lambda x : x else: guichan.Point = _point guichan.ScrollArea.SHOW_AUTO = guichan.ScrollArea.ShowAuto guichan.ScrollArea.SHOW_NEVER = guichan.ScrollArea.ShowNever guichan.ScrollArea.SHOW_ALWAYS = guichan.ScrollArea.ShowAlways assert isinstance(_multilistener(),guichan.ActionListener) assert isinstance(_multilistener(),guichan.MouseListener) assert isinstance(_multilistener(),guichan.KeyListener)