Mercurial > fife-parpg
view engine/python/fife/extensions/pychan/autoposition.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### """ Automatic widget positioning ============================ You can use the C{position_techinque} attribute on top level widgets which can also be set from xml. For direct use call L{placeWidget}. """ from internal import screen_width, screen_height from exceptions import PyChanException EXPLICIT = "explicit" AUTOMATIC = "automatic" TOP = "top" LEFT = "left" RIGHT = "right" CENTER = "center" BOTTOM = "bottom" def _splicePosition(p): if "+" in p: technique,delta = p.split("+") elif "-" in p: technique,delta = p.split("-") delta = '-' + delta else: technique,delta = p,0 delta = int(delta) return technique,delta def _parsePosition(position): try: if position == AUTOMATIC: position = "center+0:center+0" x_pos,y_pos = position.split(":") x_pos, x_delta = _splicePosition(x_pos) y_pos, y_delta = _splicePosition(y_pos) if x_pos not in [EXPLICIT,LEFT,CENTER,RIGHT]: raise if y_pos not in [EXPLICIT,TOP,CENTER,BOTTOM]: raise except: raise PyChanException("Malformed position definition: " + repr(position)) return x_pos,x_delta,y_pos,y_delta def placeWidget(widget,position): """ Place a widget according to a string defining relative coordinates to screen borders. The position definition has to be of the form: C{"<x_pos><x_delta>:<y_pos><y_delta>"} C{<x_pos>} may be one of: - left - right - center - explicit C{<y_pos>} may be one of: - top - bottom - center - explicit C{explicit} means that the widgets x or y position will not be touched. The rest should be self explanatory. C{<x_delta>} and C{<y_delta>} must be of the form: +pixel_number or -pixel_number. Or comletely omitted. Note that the sign has to be there for for positive deltas, too. For brevity two shortcuts exist: - "explict" -> "explict:explict" - "automatic" -> "center:center" A few examples:: "right-20:top" "center:top+10" "center:center" @param widget: The PyChan widget. @param position: A position definition. If the position cannot be parsed a L{PyChanException} is thrown. """ if position == EXPLICIT: return x_pos,x_delta,y_pos,y_delta = _parsePosition(position) x,y = widget.position w,h = widget.size if x_pos == CENTER: x = (screen_width()-w)/2 + x_delta if y_pos == CENTER: y = (screen_height()-h)/2 + y_delta if x_pos == LEFT: x = x_delta if y_pos == TOP: y = y_delta if x_pos == RIGHT: x = screen_width() - w + x_delta if y_pos == BOTTOM: y = screen_height() - h + y_delta widget.position = x,y