Mercurial > fife-parpg
view engine/python/fife/extensions/loaders.py @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | e3140f01749d |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### """ Loader interface for FIFE's native xml format """ import os.path from fife import fife from fife.extensions.serializers.xmlmap import XMLMapLoader mapFileMapping = { 'xml' : XMLMapLoader} fileExtensions = ('xml',) mapFileExtensions = ('xml',) def loadMapFile(path, engine, callback=None, debug=True, extensions={}): """ load map file and get (an optional) callback if major stuff is done: - map creation - parsed imports - parsed layers - parsed cameras the callback will send both a string and a float (which shows the overall process), callback(string, float) @type engine: object @param engine: FIFE engine instance @type callback: function @param callback: callback for maploading progress @type debug: bool @param debug: flag to activate / deactivate print statements @type map: object @return map: FIFE map object """ (filename, extension) = os.path.splitext(path) map_loader = mapFileMapping[extension[1:]](engine, callback, debug, extensions) map = map_loader.loadResource(fife.ResourceLocation(path)) if debug: print "--- Loading map took: ", map_loader.time_to_load, " seconds." return map def addMapLoader(fileExtension, loaderClass): """Add a new loader for fileextension @type fileExtension: string @param fileExtension: The file extension the loader is registered for @type loaderClass: object @param loaderClass: A fife.ResourceLoader implementation that loads maps from files with the given fileExtension """ mapFileMapping[fileExtension] = loaderClass _updateMapFileExtensions() def _updateMapFileExtensions(): mapFileExtensions = set(mapFileMapping.keys())