Mercurial > fife-parpg
view doc/templatefiles/sampleheader.h @ 668:e8a799239384
* This fixes the case were the engine would clear the screen twice
The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 20:37:31 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_POSSIBLESUBNAMESPACES_FOO_H #define FIFE_POSSIBLESUBNAMESPACES_FOO_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder namespace FIFE { // FORWARD REFERENCES /** A one line description of the class. * * A longer description. * * @see something */ class Foo { public: // LIFECYCLE /** Default constructor. */ Foo(); /** Copy constructor. * * @param from The value to copy to this object. */ Foo(const Foo& from); /** Destructor. */ ~Foo(); // OPERATORS /** Assignment operator. * * @param from The value to assign to this object. * * @return A reference to this object. */ Foo& operator=(Foo& from); // OPERATIONS // ACCESS // INQUIRY protected: private: }; // INLINE METHODS // // EXTERNAL REFERENCES // } //FIFE #endif