view build/darwin-config.py @ 668:e8a799239384

* This fixes the case were the engine would clear the screen twice The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 08 Nov 2010 20:37:31 +0000
parents 81641655bc38
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import os,sys
from distutils.sysconfig import get_python_inc

def initEnvironment(env):

		
	include_dirs = ['/opt/local/include',
		        '/usr/local/include',
			'/usr/X11/include',
			'/opt/local/include/SDL',
			'/opt/local/include/guichan',
			'/opt/local/include/boost',
			'/System/Library/Frameworks/OpenAL.framework/Headers',
			'/opt/local/include/vorbis/',
			get_python_inc()]

	lib_dirs = ['/System/Library', '/opt/local/lib', '/usr/X11/lib']

	env.Append(CPPPATH = include_dirs)
	env.Append(LIBPATH = lib_dirs)

	return env
	
def addExtras(env, opengl):
	env.Append(SHLINKFLAGS='-F/opt/local/Library/Frameworks')
	env.Append(SHLINKFLAGS='-framework OpenAL')
	env.Append(SHLINKFLAGS='-framework Cocoa')
	env.Append(SHLINKFLAGS='-framework CoreFoundation')
	env.Append(SHLINKFLAGS='-framework Python')
	
	env.Prepend(CXXFLAGS = '-DUSE_COCOA')
	
	if opengl:
		env.Append(SHLINKFLAGS='-framework OpenGL')
	
	return env
	
def getRequiredHeaders(opengl):
	return ['SDL/SDL_image.h',
			'SDL/SDL_ttf.h']

def getRequiredLibs(opengl):
	libs = [('objc', ''),
		('png', ''),
		('SDL', ''),
		('SDL_image', ''),
		('SDL_ttf', ''),
		('vorbisfile', 'vorbisfile.h'),
		('guichan', ''),
		('guichan_sdl', ''),
		('z', 'zlib.h'),
		('boost_filesystem-mt', ''),
		('boost_system-mt', ''),
		('boost_regex-mt', '')]
	
	if opengl:
		libs.append(('guichan_opengl', ''))
		
	return libs

def getOptionalLibs(opengl):
	return None