Mercurial > fife-parpg
view ext/UnitTest++/src/Win32/TimeHelpers.cpp @ 145:e7a431577c95
Cleaned the basic model up. Code is cleaner now and a bit faster.
Some code path were never tested in depth :-(
Added a 'time_to_load' attribute to XMLMapLoader, which records the seconds it took to load a map.
Down from 6s to 5.6s for reio de hola. Yay!
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 09 Oct 2008 08:23:13 +0000 |
parents | 0d325e9d5953 |
children |
line wrap: on
line source
#include "TimeHelpers.h" #include <windows.h> namespace UnitTest { Timer::Timer() : m_startTime(0) { m_threadId = ::GetCurrentThread(); DWORD_PTR systemMask; ::GetProcessAffinityMask(GetCurrentProcess(), &m_processAffinityMask, &systemMask); ::SetThreadAffinityMask(m_threadId, 1); ::QueryPerformanceFrequency(reinterpret_cast< LARGE_INTEGER* >(&m_frequency)); ::SetThreadAffinityMask(m_threadId, m_processAffinityMask); } void Timer::Start() { m_startTime = GetTime(); } int Timer::GetTimeInMs() const { __int64 const elapsedTime = GetTime() - m_startTime; double const seconds = double(elapsedTime) / double(m_frequency); return int(seconds * 1000.0f); } __int64 Timer::GetTime() const { LARGE_INTEGER curTime; ::SetThreadAffinityMask(m_threadId, 1); ::QueryPerformanceCounter(&curTime); ::SetThreadAffinityMask(m_threadId, m_processAffinityMask); return curTime.QuadPart; } void TimeHelpers::SleepMs(int const ms) { ::Sleep(ms); } }