view tests/data/crate_full_001.xml @ 458:e77ebf128a74

Fixed a small bug where projectiles are not updated when it is game over.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 08 Apr 2010 21:26:46 +0000
parents 4a0efb7baf70
children
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<animation delay="10" id="2005">
	<frame source="crate/full_s_000.png" />
	<frame source="crate/full_s_0001.png" />
	<frame delay="20" source="crate/full_s_0002.png" />
	<frame delay="40" source="crate/full_s_0003.png" />
	<frame delay="60" source="crate/full_s_0004.png" />
	<frame delay="80" source="crate/full_s_0005.png" />
	<frame delay="100" source="crate/full_s_0006.png" />
	<frame delay="120" source="crate/full_s_0007.png" />
	<frame delay="120" source="crate/full_s_0008.png" />
	<frame delay="100" source="crate/full_s_0007.png" />
	<frame delay="80" source="crate/full_s_0006.png" />
	<frame delay="60" source="crate/full_s_0005.png" />
	<frame delay="40" source="crate/full_s_0004.png" />
	<frame delay="20" source="crate/full_s_0003.png" />
	<frame source="crate/full_s_0002.png" />
	<frame source="crate/full_s_0001.png" />
</animation>