Mercurial > fife-parpg
view ext/guichan-0.8.2/examples/action.hpp @ 547:e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
The 'spawn' console command can now spawn items with default values.
Cleaned up some print statements.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 04 Jun 2010 21:01:34 +0000 |
parents | 64738befdf3b |
children |
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/** * Code to populate a global Gui object with an example of how to * use actions in Guichan. */ #include <guichan.hpp> #include <iostream> #include <sstream> namespace action { gcn::Container* top; gcn::ImageFont* font; gcn::Button* button1; gcn::Button* button2; gcn::Label* label1; gcn::Label* label2; int clickCountButton1 = 0; // Holds clicks for button1 int clickCountButton2 = 0; // Holds clicks for button2 /* * To be able to recieve actions we must have a class inheriting from * ActionListener and implementing the action function. * When an action is generated in a Widget (i.e when a button is clicked) * that widget calls the action function for all its action listeners. * Below we make a class to be able to recieve our buttons actions. */ class ButtonActionListener : public gcn::ActionListener { public: // Implement the action function in ActionListener to recieve actions // The eventId tells us which widget called the action function. void action(const gcn::ActionEvent& actionEvent) { std::string str; std::ostringstream os(str); // Here we use the widget pointer to check which widget the action // originated from. if (actionEvent.getSource() == button1) { clickCountButton1++; os << "Button1 clicks " << clickCountButton1; // Change the caption to show number of clicks label1->setCaption(os.str()); // Adjust the label to fit the new caption label1->adjustSize(); } // Here we use the event id in order to check what action occured. else if (actionEvent.getId() == "button2") { clickCountButton2++; os << "Button2 clicks " << clickCountButton2; // Change the caption to show number of clicks label2->setCaption(os.str()); // Adjust the label to fit the new caption label2->adjustSize(); } } }; ButtonActionListener* buttonActionListener; // A pointer to the above class /** * Initialises the widgets example by populating the global Gui * object. */ void init() { // We first create a container to be used as the top widget. // The top widget in Guichan can be any kind of widget, but // in order to make the Gui contain more than one widget we // make the top widget a container. top = new gcn::Container(); // We set the dimension of the top container to match the screen. top->setDimension(gcn::Rectangle(0, 0, 640, 480)); // Finally we pass the top widget to the Gui object. globals::gui->setTop(top); // Now we load the font used in this example. font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); // Widgets may have a global font so we don't need to pass the // font object to every created widget. The global font is static. gcn::Widget::setGlobalFont(font); // Now we create the buttons. button1 = new gcn::Button("Button 1"); button2 = new gcn::Button("Button 2"); button1->setPosition(120, 230); button2->setPosition(420, 230); // We add the buttons to the top container. top->add(button1); top->add(button2); // Now we create the labels. label1 = new gcn::Label("Button1 clicks 0"); label2 = new gcn::Label("Button2 clicks 0"); label1->setPosition(100, 200); label2->setPosition(400, 200); // We add the labels to the top container. top->add(label1); top->add(label2); // Now we set the button's action event ids. button1->setActionEventId("button1"); button2->setActionEventId("button2"); // We make an instance of the ButtonActionListener. buttonActionListener = new ButtonActionListener(); // And add the ButtonActionListener as an action listener of the buttons. button1->addActionListener(buttonActionListener); button2->addActionListener(buttonActionListener); } /** * Halts the action example. */ void halt() { delete buttonActionListener; delete label1; delete label2; delete button1; delete button2; delete font; delete top; } }