Mercurial > fife-parpg
view engine/python/fife/extensions/serializers/xmlanimation.py @ 547:e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
The 'spawn' console command can now spawn items with default values.
Cleaned up some print statements.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 04 Jun 2010 21:01:34 +0000 |
parents | 64738befdf3b |
children | e3140f01749d |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from fife.extensions.serializers import * class XMLAnimationLoader(fife.ResourceLoader): def __init__(self, imagepool, vfs): fife.ResourceLoader.__init__(self) self.imagepool = imagepool self.vfs = vfs self.thisown = 0 self.filename = '' self.node = None def loadResource(self, location): self.filename = location.getFilename() return self.do_load_resource() def do_load_resource(self): f = self.vfs.open(self.filename) f.thisown = 1 tree = ET.parse(f) self.node = tree.getroot() animation = fife.Animation() common_frame_delay = int(self.node.get('delay', 0)) x_offset = int(self.node.get('x_offset', 0)) y_offset = int(self.node.get('y_offset', 0)) animation.setActionFrame(int(self.node.get('action', 0))) frames = self.node.findall('frame') if not frames: raise InvalidFormat('animation without <frame>s') for frame in frames: source = frame.get('source') if not source: raise InvalidFormat('animation without <frame>s') frame_x_offset = int(frame.get('x_offset', x_offset)) frame_y_offset = int(frame.get('y_offset', y_offset)) frame_delay = int(frame.get('delay', common_frame_delay)) # xml paths are relative to the directory of the file they're used in. path = self.filename.split('/') path.pop() path.append(str(source)) image_location = fife.ImageLocation('/'.join(path)) image_location.setXShift(frame_x_offset) image_location.setYShift(frame_y_offset) image_index = self.imagepool.addResourceFromLocation(image_location) animation.addFrame(fife.ResourcePtr(self.imagepool,image_index), frame_delay) animation.thisown = 0 return animation