view engine/core/model/structures/map.i @ 547:e59ece21ab3e

Item serialization will now assume some default values if they are not found in the save files. The 'spawn' console command can now spawn items with default values. Cleaned up some print statements.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 04 Jun 2010 21:01:34 +0000
parents 9d94f4676d17
children c9113e23b004
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "model/structures/map.h"
%}

%include "util/base/utilbase.i"

namespace FIFE {
  class Layer;
  class Camera;
}

namespace std {
  %template(LayerList) list<FIFE::Layer*>;
  %template(CameraVector) std::vector<FIFE::Camera*>;
}

namespace FIFE {

	class Layer;
	class Map;
	class Rect;

	%feature("director") MapChangeListener;
	class MapChangeListener {
	public:
		virtual ~MapChangeListener() {};
		virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0;
		virtual void onLayerCreate(Map* map, Layer* layer) = 0;
		virtual void onLayerDelete(Map* map, Layer* layer) = 0;
	};

	class Map : public ResourceClass {
		public:

			Map(const std::string& identifier, RenderBackend* renderbackend, const std::vector<RendererBase*>& renderers, ImagePool* imagepool, AnimationPool* animpool, TimeProvider* tp_master=NULL);
			~Map();

			const std::string& getId() const;
			void setId(const std::string& id);

			Layer* createLayer(const std::string& identifier, CellGrid* grid);
			void deleteLayer(Layer* index);

			std::list<Layer*> getLayers() const;
			Layer* getLayer(const std::string& id);

			size_t getNumLayers() const;
			void deleteLayers();
			
			void setTimeMultiplier(float multip);
			double getTimeMultiplier() const;
			
			void addChangeListener(MapChangeListener* listener);
			void removeChangeListener(MapChangeListener* listener);
			bool isChanged();
			std::vector<Layer*>& getChangedLayers();
			Camera* addCamera(const std::string& id, Layer *layer, const Rect& viewport, const ExactModelCoordinate& emc);
			void removeCamera(const std::string& id);
			Camera* getCamera(const std::string& id);
			std::vector<Camera*>& getCameras();
	};
}