Mercurial > fife-parpg
view engine/core/model/structures/instance.i @ 547:e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
The 'spawn' console command can now spawn items with default values.
Cleaned up some print statements.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 04 Jun 2010 21:01:34 +0000 |
parents | 48c38e92e2bd |
children | 2de93d36ca6d |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "model/structures/instance.h" %} %include "model/metamodel/modelcoords.i" %include "model/metamodel/abstractvisual.i" %include "util/structures/utilstructures.i" %include "location.i" namespace FIFE { class Layer; class Action; class Object; class Instance; %feature("director") InstanceActionListener; class InstanceActionListener { public: virtual ~InstanceActionListener() {}; virtual void onInstanceActionFinished(Instance* instance, Action* action) = 0; }; enum InstanceChangeType { ICHANGE_NO_CHANGES = 0x0000, ICHANGE_LOC = 0x0001, ICHANGE_FACING_LOC = 0x0002, ICHANGE_SPEED = 0x0004, ICHANGE_ACTION = 0x0008, ICHANGE_TIME_MULTIPLIER = 0x0010, ICHANGE_SAYTEXT = 0x0020, ICHANGE_ROTATION = 0x0040, }; typedef unsigned int InstanceChangeInfo; %feature("director") InstanceChangeListener; class InstanceChangeListener { public: virtual ~InstanceChangeListener() {}; virtual void onInstanceChanged(Instance* instance, InstanceChangeInfo info) = 0; }; class Instance : public ResourceClass { public: Instance(Object* object, const Location& location, const std::string& identifier=""); virtual ~Instance(); const std::string& getId(); void setId(const std::string& identifier=""); Object* getObject(); void setLocation(const Location& loc); Location getLocation() const; Location& getLocationRef(); Location getTargetLocation() const; void setRotation(int); int getRotation() const; void addActionListener(InstanceActionListener* listener); void removeActionListener(InstanceActionListener* listener); void addChangeListener(InstanceChangeListener* listener); void removeChangeListener(InstanceChangeListener* listener); Action* getCurrentAction() const; double getMovementSpeed() const; void setFacingLocation(const Location& loc); Location getFacingLocation(); Location& getFacingLocationRef(); unsigned int getActionRuntime(); void setActionRuntime(unsigned int time_offset); void move(const std::string& action_name, const Location& target, const double speed); void act(const std::string& action_name, const Location& direction, bool repeating=false); void follow(const std::string& action_name, Instance* leader, const double speed); void say(const std::string& text, unsigned int duration=0); void setTimeMultiplier(float multip); float getTimeMultiplier(); unsigned int getRuntime(); void refresh(); InstanceChangeInfo getChangeInfo(); void setVisual(AbstractVisual* visual); template<typename T> T* getVisual() const; }; } namespace std { %template(InstanceVector) vector<FIFE::Instance*>; %template(InstanceList) list<FIFE::Instance*>; }