view engine/core/audio/soundmanager.cpp @ 547:e59ece21ab3e

Item serialization will now assume some default values if they are not found in the save files. The 'spawn' console command can now spawn items with default values. Cleaned up some print statements.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 04 Jun 2010 21:01:34 +0000
parents 64738befdf3b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "vfs/raw/rawdata.h"
#include "vfs/vfs.h"
#include "util/log/logger.h"
#include "util/base/exception.h"

#include "soundmanager.h"
#include "soundemitter.h"
#include "soundclippool.h"

namespace FIFE {
	static Logger _log(LM_AUDIO);

	SoundManager::SoundManager(SoundClipPool* pool) : m_context(0),
				       m_device(0),
	             m_pool(pool),
				       m_mutevol(0),
							 m_volume(1.0) {
	}

	SoundManager::~SoundManager() {

		// free all soundemitters

		for (std::vector<SoundEmitter*>::iterator it = m_emittervec.begin(), it_end = m_emittervec.end(); it != it_end;  ++it) {
			if ((*it) != NULL) {
				delete (*it);
			}
		}

		m_emittervec.clear();

		if (m_device) {
			alcDestroyContext(m_context);
			alcCloseDevice(m_device);
			m_device = NULL;
		}

		if (alcGetError(NULL) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "error closing openal device");
		}
	}

	void SoundManager::init() {
		m_device = alcOpenDevice(NULL);

		if (!m_device || alcGetError(m_device) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "Could not open audio device - deactivating audio module");
			m_device = NULL;
			return;
		}

		m_context = alcCreateContext(m_device, NULL);
		if (!m_context || alcGetError(m_device) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "Couldn't create audio context - deactivating audio module");
			m_device = NULL;
			return;
		}

		alcMakeContextCurrent(m_context);
		if (alcGetError(m_device) != ALC_NO_ERROR) {
			FL_ERR(_log, LMsg() << "Couldn't change current audio context - deactivating audio module");
			m_device = NULL;
			return;
		}

		// set listener position
		alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
		ALfloat vec1[6] = { 0.0, 0.0, 0.0, 0.0, 0.0, 1.0};
		alListenerfv(AL_ORIENTATION, vec1);

		// set volume
		alListenerf(AL_GAIN, m_volume);
	}

	SoundEmitter* SoundManager::getEmitter(unsigned int emitterid) const{
		return m_emittervec.at(emitterid);
	}

	SoundEmitter* SoundManager::createEmitter() {
		SoundEmitter* ptr = new SoundEmitter(this, m_pool, m_emittervec.size());
		m_emittervec.push_back(ptr);
		return ptr;
	}

	void SoundManager::releaseEmitter(unsigned int emitterid) {
		SoundEmitter** ptr = &m_emittervec.at(emitterid);
		delete *ptr;
		*ptr = NULL;
	}
} //FIFE