Mercurial > fife-parpg
view demos/rpg/scripts/guicontroller.py @ 547:e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
The 'spawn' console command can now spawn items with default values.
Cleaned up some print statements.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Fri, 04 Jun 2010 21:01:34 +0000 |
parents | c9bdf145069f |
children | 69d50e751c9a |
line wrap: on
line source
#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil from fife import fife from fife.extensions import pychan from fife.extensions.pychan import widgets class Window(object): def __init__(self, gamecontroller): self._guicontroller = gamecontroller.guicontroller self._gamecontroller = gamecontroller self._settings = gamecontroller.settings self._widget = None def _getWidget(self): return self._widget widget = property(_getWidget) class MainMenu(Window): def __init__(self, gamecontroller): super(MainMenu, self).__init__(gamecontroller) self._widget = pychan.loadXML('gui/mainmenu.xml') self._newgame = self._widget.findChild(name="new_game") self._credits = self._widget.findChild(name="credits") self._quit = self._widget.findChild(name="quit") self._widget.position = (0,0) eventMap = { 'new_game': self._gamecontroller.newGame, 'settings': self._settings.onOptionsPress, 'credits': self._guicontroller.showCredits, 'quit': self._gamecontroller.quit, } self._widget.mapEvents(eventMap) class Credits(Window): def __init__(self, gamecontroller): super(Credits, self).__init__(gamecontroller) self._widget = pychan.loadXML('gui/credits.xml') eventMap = { 'close': self._guicontroller.hideCredits, } self._widget.mapEvents(eventMap) class QuestDialog(Window): def __init__(self, guicontroller, questgiver): super(QuestDialog, self).__init__(guicontroller) self._widget = pychan.loadXML('gui/quest.xml') self._questgiver = questgiver self._quest = questgiver.getNextQuest() self._questname = self._widget.findChild(name="questname") self._questname.text = unicode(self._quest.name) self._questtext = self._widget.findChild(name="questtext") self._questtext.text = unicode(self._quest.text) eventMap = { 'accept': self.questAccepted, 'decline': self._widget.hide, } self._widget.mapEvents(eventMap) def questAccepted(self): self._guicontroller._gamecontroller.logger.log_debug("Quest [" + self._quest.name + "] has been accepted") self._questgiver.activateQuest(self._quest) self._widget.hide() class GUIController(object): def __init__(self, gamecontroller): self._gamecontroller = gamecontroller self._engine = gamecontroller.engine self._settings = gamecontroller.settings self._mainmenu = None self._credits = None def showMainMenu(self): if self._mainmenu: self._mainmenu.widget.show() else: #load and show the main menu self._mainmenu = MainMenu(self._gamecontroller) self._mainmenu.widget.show() def hideMainMenu(self): if self._mainmenu: self._mainmenu.widget.hide() self._mainmenu = None def showCredits(self): if self._credits: self._credits.widget.show() else: self._credits = Credits(self._gamecontroller) self._credits.widget.show() def hideCredits(self): if self._credits: self._credits.widget.hide() self._credits = None def showQuestDialog(self, questgiver): questdlg = QuestDialog(self._gamecontroller, questgiver) questdlg.widget.show()