view engine/swigwrappers/python/extensions.i.templ @ 518:e4cd18a179af

Added the PlayerActionListener. Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 21:29:46 +0000
parents 4a0efb7baf70
children c0c3f64bfc2d
line wrap: on
line source

namespace FIFE {
	
	%extend PointType2D<int> {
		int getX() { return $self->x; }
		int getY() { return $self->y; }
		void setX(int _x) { $self->x = _x; }
		void setY(int _y) { $self->y = _y; }
		
		std::string __str__() {
			std::stringstream str;
			str << "Point" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType2D<double> {
		double getX() { return $self->x; }
		double getY() { return $self->y; }
		void setX(double _x) { $self->x = _x; }
		void setY(double _y) { $self->y = _y; }
		
		std::string __str__() {
			std::stringstream str;
			str << "DoublePoint" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType3D<int> {
		std::string __str__() {
			std::stringstream str;
			str << "Point3D" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType3D<double> {
		std::string __str__() {
			std::stringstream str;
			str << "DoublePoint3D" << *$self;
			return  str.str();
		}
	};
		
	%extend Rect {
		int getX() { return $self->x; }
		int getY() { return $self->y; }
		void setX(int _x) { $self->x = _x; }
		void setY(int _y) { $self->y = _y; }
	
		int getW() { return $self->w; }
		int getH() { return $self->h; }
		void setW(int _w) { $self->w = _w; }
		void setH(int _h) { $self->h = _h; }
	
		std::string __str__() {
			std::stringstream str;
			str << "Rect" << *$self;
			return  str.str();
		}
	};
}