view engine/core/vfs/zip/zipsource.h @ 518:e4cd18a179af

Added the PlayerActionListener. Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 21:29:46 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_ZIP_SOURCE_H
#define FIFE_ZIP_SOURCE_H

// Standard C++ library includes
//
#include <map>

// 3rd party library includes
//

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/fife_stdint.h"
#include "vfs/vfssource.h"

namespace FIFE {
	/**  Implements a Zip archive file source.
	 *
	 * @see FIFE::VFSSource
	 */
	class ZipSource : public VFSSource {
		public:
			ZipSource(VFS* vfs, const std::string& zip_file);
			~ZipSource();

			/// WARNING: fileExists, listFiles and listDirectories are not
			// thread-safe, and will probably break if called from multiple
			// threads at the same time.
			bool fileExists(const std::string& file) const;
			std::set<std::string> listFiles(const std::string& path) const;
			std::set<std::string> listDirectories(const std::string& path) const;

			virtual RawData* open(const std::string& path) const;

		private:
			struct s_data {
					uint16_t comp;
					uint32_t crc32;
					std::string path;
					unsigned int size_comp;
					unsigned int size_real;
					unsigned int offset;
				};

			typedef std::map<std::string, s_data> type_files;

			RawData* m_zipfile;
			type_files m_files;

			void readIndex();
			bool readFileToIndex();
	};

} //FIFE

#endif