Mercurial > fife-parpg
view engine/core/vfs/dat/lzssdecoder.h @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 26 May 2010 21:29:46 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_LZSSDECODER_H #define FIFE_LZSSDECODER_H // Standard C++ library includes // 3rd party library includes // FIFE includes #include "util/base/fife_stdint.h" #include "vfs/vfs.h" namespace FIFE { /** A helper class for unpacking LZSS encoded data * @bug just a quick&dirty LZSS implementation, optimized a bit * see revision 719 for the original one and 795 for the broken optimized one * @bug the lzss decoder might very well crash on corrupt data. */ class LZSSDecoder { public: /** Constructor */ LZSSDecoder(); /** Destructor */ ~LZSSDecoder(); /** Decodes from a file into a pointer. * @param input The VFS file to read from * @param output The memory location to write to * @param outputsize The size of the memory location in byte */ void decode(RawData* input, uint8_t* output, const uint32_t outputsize); private: uint32_t m_outlen; uint32_t m_outindex; void LZSSDecode(uint8_t* in, long len, uint8_t* out); }; } #endif