Mercurial > fife-parpg
view engine/core/util/time/timer.h @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 26 May 2010 21:29:46 +0000 |
parents | 09f40db3f10c |
children |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_TIMER_H #define FIFE_TIMER_H // Standard C++ library includes // 3rd party library includes #include <boost/function.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "timeevent.h" namespace FIFE { /** Simple Timer class * * This is a simple wrapper around the TimeEvent, * which makes the later usable without having to * subclass it every time. * * @example MemberUpdater * @code * m_timer.setInterval(1000); * m_timer.setCallback( boost::bind(&Class::update, this) ); * m_timer.start(); * @endcode * * @warning Note that the callback must be available * when it is triggered. If your called function is a * bound member function and it goes out of scope, * when the callback is called you'll most likely * have a segfault. So this is best used as a member * calling an update function. * * @note You don't have to call TimeManager::registerEvent @b ever * * @see Console */ class Timer : protected TimeEvent { public: typedef boost::function0<void> type_callback; /** Default constructor. * * Constructs an idle timer, use @see setInterval and @see setCallback * to set it up for use. */ Timer(); /** Destructor. * * Stops and destroys the timer. */ virtual ~Timer(); /** Set the interval in milliseconds * * @param msec The interval * If you use an intervall 0 the timer will fire every frame. */ void setInterval(unsigned long msec); /** Start the timer * * Without calling this function, nothing will happen. * It is save to call this more than once. */ void start(); /** Stop the timer * * Stops execution of the callback * It is save to call this more than once. */ void stop(); /** Set the callback that will be called * * @param callback A @c boost::function0 returning void */ void setCallback(const type_callback& callback); protected: bool m_active; type_callback m_callback; void updateEvent(unsigned long); }; }//FIFE #endif