view engine/core/util/time/timemanager.h @ 518:e4cd18a179af

Added the PlayerActionListener. Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 21:29:46 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_TIMEMANAGER_H
#define FIFE_TIMEMANAGER_H

// Standard C++ library includes
#include <vector>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/singleton.h"

namespace FIFE {

	class TimeEvent;

	/** Time Manager
	 *
	 * This class is in charge of storing the current time,
	 * average frame time, as well as controlling periodic events.
	 * Users of this class will have to manually register and 
	 * unregister events.
	 *  
	 * @see TimeEvent
	 */
	class TimeManager : public DynamicSingleton<TimeManager> {
	public:
		/** Default constructor.
		 */
		TimeManager();

		/** Destructor.
		 */
		virtual ~TimeManager();

		/** Called once a frame and updates the timer objects and events.
		 */
		void update();

		/** Adds a TimeEvent.
		 *
		 * The event will be updated regularly, depending on its settings.
		 * @param event The TimeEvent object to be added.
		 */
		void registerEvent(TimeEvent* event);

		/** Removes a TimeEvent.
		 *
		 * Removes an event from the list. It will not be deleted.
		 * @param event The TimeEvent object to be removed.
		 */
		void unregisterEvent(TimeEvent* event);

		/** Get the time.
		 *
		 * @return The time in milliseconds.
		 */
		unsigned long getTime() const;

		/** Get the time since the last frame.
		 *
		 * @return Time since last frame in milliseconds.
		 */
		unsigned long getTimeDelta() const;

		/** Gets average frame time
		 *
		 * @return Average frame time in milliseconds.
		 */
		double getAverageFrameTime() const;

		/** Prints Timer statistics
		 */
		void printStatistics() const;

	private:
		/// Current time in milliseconds.
		unsigned long m_current_time;
		/// Time since last frame in milliseconds.
		unsigned long m_time_delta;
		/// Average frame time in milliseconds.
		double m_average_frame_time;

		/// List of active TimeEvents.
		std::vector<TimeEvent*> m_events_list;
        };

}//FIFE

#endif