view engine/core/util/time/timemanager.cpp @ 518:e4cd18a179af

Added the PlayerActionListener. Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 21:29:46 +0000
parents 51cc05d862f2
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <algorithm>
#include <cassert>

// 3rd party library includes
#include <SDL.h>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/log/logger.h"

#include "timeevent.h"
#include "timemanager.h"

namespace FIFE {
	static const unsigned long UNDEFINED_TIME_DELTA = 999999;
	static Logger _log(LM_UTIL);
	
	TimeManager::TimeManager():
		m_current_time (0),
		m_time_delta(UNDEFINED_TIME_DELTA),
		m_average_frame_time(0) {
	}

	TimeManager::~TimeManager() {
	}

	void TimeManager::update() {
		// if first update...
		double avg_multiplier = 0.985;
		if (m_current_time == 0) {
			m_current_time = SDL_GetTicks();
			avg_multiplier = 0;
			m_time_delta = 0;
		} else {
			m_time_delta = m_current_time;
			m_current_time = SDL_GetTicks();
			m_time_delta = m_current_time - m_time_delta;
		}
		m_average_frame_time = m_average_frame_time * avg_multiplier +
			double(m_time_delta) * (1.0 - avg_multiplier);

		// Update live events.
		//
		// It is very important to NOT use iterators (over a vector)
		// here, as an event might add enough events to resize the vector.
		// -> Ugly segfault
		for (size_t i = 0; i < m_events_list.size(); ++i) {
			TimeEvent* event = m_events_list[ i ];
			if( event ) {
				event->managerUpdateEvent(m_current_time);
			}
		}

		// Remove dead events
		std::vector<TimeEvent*>::iterator it;
		it = std::remove( m_events_list.begin(), m_events_list.end(), static_cast<TimeEvent*>(0));
		m_events_list.erase( it, m_events_list.end());
	}

	void TimeManager::registerEvent(TimeEvent* event) {
		// Register.
		m_events_list.push_back(event);
	}

	void TimeManager::unregisterEvent(TimeEvent* event) {
		// Unregister.
		for (size_t i = 0; i < m_events_list.size(); ++i) {
			TimeEvent*& event_i = m_events_list[ i ];
			if( event_i == event) {
				event_i = 0;
				return;
			}
		}
	}

	unsigned long TimeManager::getTime() const {
		return m_current_time;
	}

	unsigned long TimeManager::getTimeDelta() const {
		return m_time_delta;
	}

	double TimeManager::getAverageFrameTime() const {
		return m_average_frame_time;
	}

	void TimeManager::printStatistics() const {
		FL_LOG(_log, LMsg("Timers: ") << m_events_list.size());
	}

} //FIFE