Mercurial > fife-parpg
view engine/core/controller/enginesettings.cpp @ 518:e4cd18a179af
Added the PlayerActionListener.
Added the ability to load NPCs from the settings file (this may be temporary). The idea of putting the NPCs in the settings file is to allow for custom attributes to be added without modification to the editor.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 26 May 2010 21:29:46 +0000 |
parents | 79678719d569 |
children | 356634098bd9 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <algorithm> #include <string> // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "enginesettings.h" namespace FIFE { const float MAXIMUM_VOLUME = 10.0; EngineSettings::EngineSettings(): m_bitsperpixel(0), m_fullscreen(false), m_initialvolume(MAXIMUM_VOLUME / 2), m_renderbackend("SDL"), m_sdlremovefakealpha(false), m_screenwidth(800), m_screenheight(600), m_windowtitle("FIFE"), m_windowicon(""), m_defaultfontpath(""), m_defaultfontsize(8), m_defaultfontglyphs(""), m_image_chunking_size(256), m_iscolorkeyenabled(false) { m_colorkey.r = 255; m_colorkey.g = 0; m_colorkey.b = 255; } EngineSettings::~EngineSettings() { } void EngineSettings::validate() const { if (m_defaultfontpath == "") { throw NotSet("Path for default font is not set"); } std::string::size_type loc = m_defaultfontpath.find(".ttf", 0); if ((loc == std::string::npos) && (m_defaultfontglyphs == "")) { throw NotSet("Glyphs for default font are not set"); } } std::vector<std::pair<unsigned int, unsigned int> > EngineSettings::getPossibleResolutions() const { SDL_Rect **modes = SDL_ListModes(NULL, ((getRenderBackend() != "SDL") ? (SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL) : 0) | (isFullScreen() ? SDL_FULLSCREEN : 0)); if(modes == (SDL_Rect **)0) throw NotFound("No VideoMode Found"); std::vector<std::pair<unsigned int, unsigned int> > result; if(modes != (SDL_Rect **)-1) for(unsigned int i = 0; modes[i]; ++i) result.push_back(std::pair<unsigned int, unsigned int>(modes[i]->w, modes[i]->h)); return result; } void EngineSettings::setBitsPerPixel(unsigned int bitsperpixel) { std::vector<unsigned int> pv = getPossibleBitsPerPixel(); std::vector<unsigned int>::iterator i = std::find(pv.begin(), pv.end(), bitsperpixel); if (i != pv.end()) { m_bitsperpixel = bitsperpixel; return; } throw NotSupported("Given bits per pixel value is not supported"); } std::vector<unsigned int> EngineSettings::getPossibleBitsPerPixel() const { std::vector<unsigned int> tmp; tmp.push_back(0); tmp.push_back(16); tmp.push_back(24); tmp.push_back(32); return tmp; } void EngineSettings::setInitialVolume(float volume) { if (volume > getMaxVolume()) { throw NotSupported("Given volume exceeds maximum volume"); } if (volume < 0) { throw NotSupported("Given volume is below 0"); } m_initialvolume = volume; } float EngineSettings::getMaxVolume() const { return MAXIMUM_VOLUME; } void EngineSettings::setRenderBackend(const std::string& renderbackend) { std::vector<std::string> pv = getPossibleRenderBackends(); std::vector<std::string>::iterator i = std::find(pv.begin(), pv.end(), renderbackend); if (i != pv.end()) { m_renderbackend = renderbackend; return; } throw NotSupported("Given render backend is not supported"); } std::vector<std::string> EngineSettings::getPossibleRenderBackends() { std::vector<std::string> tmp; tmp.push_back("SDL"); tmp.push_back("OpenGL"); return tmp; } void EngineSettings::setSDLRemoveFakeAlpha(bool sdlremovefakealpha) { m_sdlremovefakealpha = sdlremovefakealpha; } void EngineSettings::setScreenWidth(unsigned int screenwidth) { m_screenwidth = screenwidth; } void EngineSettings::setScreenHeight(unsigned int screenheight) { m_screenheight = screenheight; } void EngineSettings::setDefaultFontPath(const std::string& defaultfontpath) { m_defaultfontpath = defaultfontpath; } void EngineSettings::setDefaultFontSize(const unsigned int defaultfontsize) { m_defaultfontsize = defaultfontsize; } void EngineSettings::setDefaultFontGlyphs(const std::string& defaultfontglyphs) { m_defaultfontglyphs = defaultfontglyphs; } void EngineSettings::setWindowTitle(const std::string& title) { m_windowtitle = title; } void EngineSettings::setWindowIcon(const std::string& icon) { m_windowicon = icon; } void EngineSettings::setColorKeyEnabled(bool colorkeyenable) { m_iscolorkeyenabled = colorkeyenable; } bool EngineSettings::isColorKeyEnabled() const { return m_iscolorkeyenabled; } void EngineSettings::setColorKey(Uint8 r, Uint8 g, Uint8 b) { m_colorkey.r = r; m_colorkey.g = g; m_colorkey.b = b; } const SDL_Color& EngineSettings::getColorKey() const { return m_colorkey; } }